#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H #define GUARD_EVENT_OBJECT_MOVEMENT_H #include "sprite.h" #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1) #define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2) #define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3) #define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4) #define GROUND_EFFECT_FLAG_REFLECTION (1 << 5) #define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6) #define GROUND_EFFECT_FLAG_SAND (1 << 7) #define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8) #define GROUND_EFFECT_FLAG_RIPPLES (1 << 9) #define GROUND_EFFECT_FLAG_PUDDLE (1 << 10) #define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11) #define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12) #define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13) #define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14) #define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15) #define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16) #define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17) #define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18) #define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) extern const u8 gReflectionEffectPaletteMap[]; #define movement_type_def(setup, table) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ }\ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ return table[sprite->data[1]](objectEvent, sprite);\ } #define movement_type_empty_callback(setup) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ }\ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ return 0;\ } struct ReflectionPaletteSet { u16 mainPaletteTag; const u16 *reflectionPaletteTags; }; extern const u16 gObjectEventPalette19[]; extern const u32 gObjectEventPic_MovingBox[32]; extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[]; extern const u8 gFieldEffectPic_CutGrass[]; extern const u16 gFieldEffectObjectPalette6[]; void sub_805C058(struct ObjectEvent *objectEvent, s16 a, s16 b); void SetObjectEventDirection(struct ObjectEvent *pObject, u8 unk_18); void MoveCoords(u8 direction, s16 *x, s16 *y); void UpdateObjectEventCurrentMovement(struct ObjectEvent *pObject, struct Sprite *pSprite, u8 (*d8)(struct ObjectEvent *, struct Sprite *)); u8 GetVectorDirection(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthNorth(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_WestEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_WestNorth(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_EastNorth(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_WestSouth(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_EastSouth(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthNorthWest(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthNorthEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_NorthWestEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthWestEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); u8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); extern struct FieldCamera gFieldCamera; extern u16 gTotalCameraPixelOffsetY; extern u16 gTotalCameraPixelOffsetX; extern const struct Coords16 gDirectionToVector[]; void MovementType_BerryTreeGrowth(struct Sprite *); void MovementType_Hidden(struct Sprite *); void MovementType_MountainDisguise(struct Sprite *); void MovementType_TreeDisguise(struct Sprite *); void MovementType_Player(struct Sprite *); void MovementType_None(struct Sprite *); void MovementType_WanderAround(struct Sprite *); void MovementType_LookAround(struct Sprite *); void MovementType_WanderUpAndDown(struct Sprite *); void MovementType_WanderLeftAndRight(struct Sprite *); void MovementType_FaceDirection(struct Sprite *); void MovementType_FaceDownAndUp(struct Sprite *); void MovementType_FaceLeftAndRight(struct Sprite *); void MovementType_FaceUpAndLeft(struct Sprite *); void MovementType_FaceUpAndRight(struct Sprite *); void MovementType_FaceDownAndLeft(struct Sprite *); void MovementType_FaceDownAndRight(struct Sprite *); void MovementType_FaceDownUpAndLeft(struct Sprite *); void MovementType_FaceDownUpAndRight(struct Sprite *); void MovementType_FaceUpLeftAndRight(struct Sprite *); void MovementType_FaceDownLeftAndRight(struct Sprite *); void MovementType_RotateCounterclockwise(struct Sprite *); void MovementType_RotateClockwise(struct Sprite *); void MovementType_WalkBackAndForth(struct Sprite *); void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *); void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *); void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *); void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *); void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *); void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *); void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *); void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *); void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *); void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *); void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *); void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *); void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *); void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *); void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *); void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *); void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *); void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *); void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *); void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *); void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *); void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *); void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *); void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *); void MovementType_CopyPlayer(struct Sprite *); void MovementType_CopyPlayerInGrass(struct Sprite *); void MovementType_WalkInPlace(struct Sprite *); void MovementType_JogInPlace(struct Sprite *); void MovementType_RunInPlace(struct Sprite *); void MovementType_Invisible(struct Sprite *); u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *); u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *); u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); u8 GetMoveDirectionAnimNum(u8); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); u32 state_to_direction(u8, u32, u32); void ResetObjectEvents(); u8 GetFirstInactiveObjectEventId(void); u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetObjectEventIdByXY(s16, s16); void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); u8 show_sprite(u8, u8, u8); u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority); u8 sub_805B410(u8, u8, s16, s16, u8, u8); void TrySpawnObjectEvents(s16, s16); void sub_805B710(u16 i, u16 i1); void ObjectEventSetGraphicsId(struct ObjectEvent *, u8); void ObjectEventTurn(struct ObjectEvent *, u8); void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, void *, void *, void *); void sub_805BCC0(s16 x, s16 y); void sub_805BCF0(u8, u8, u8, u8); void sub_805BD48(u8, u8, u8); void sub_805BD90(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void FreeAndReserveObjectSpritePalettes(void); void sub_805BDF8(u16); void PatchObjectPalette(u16, u8); void LoadPlayerObjectReflectionPalette(u16, u8); void LoadSpecialObjectReflectionPalette(u16, u8); void ShiftObjectEventCoords(struct ObjectEvent *pObject, s16 x, s16 y); void sub_805C0F8(u8, u8, u8, s16, s16); void ShiftStillObjectEventCoords(struct ObjectEvent *pObject); u8 GetObjectEventIdByXYZ(u16, u16, u8); void UpdateObjectEventsForCameraUpdate(s16, s16); u8 AddCameraObject(u8); void CameraObjectReset1(void); const u8 *GetObjectEventScriptPointerByObjectEventId(u8); u8 ObjectEventGetBerryTreeId(u8); struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8); void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *pObject); void OverrideMovementTypeForObjectEvent(struct ObjectEvent *, u8); void TryOverrideTemplateCoordsForObjectEvent(u8, u8, u8); void InitObjectEventPalettes(u8); u8 GetFaceDirectionAnimNum(u8); u8 GetMoveDirectionAnimNum(u8 unk_19); u8 GetAcroWheelieDirectionAnimNum(u8); u8 GetFishingDirectionAnimNum(u8); u8 GetFishingNoCatchDirectionAnimNum(u8); u8 GetFishingBiteDirectionAnimNum(u8); void SetTrainerMovementType(struct ObjectEvent *, u8); u8 GetTrainerFacingDirectionMovementType(u8); u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32); u8 GetCollisionFlagsAtCoords(struct ObjectEvent *, s16, s16, u8); bool8 IsBerryTreeSparkling(u8, u8, u8); void sub_8060288(u8, u8, u8); void sub_8060388(s16, s16, s16 *, s16 *); void sub_80603CC(s16 x, s16 y, s16 *pInt, s16 *pInt1); void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *); bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *); bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8); void ObjectEventForceSetHeldMovement(struct ObjectEvent *pObject, u8 a); void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); void ObjectEventClearHeldMovement(struct ObjectEvent *); bool8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *); u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *); u8 GetFaceDirectionMovementAction(u32); u8 GetWalkSlowMovementAction(u32); u8 GetWalkNormalMovementAction(u32); u8 GetWalkFastMovementAction(u32); u8 GetRideWaterCurrentMovementAction(u32); u8 GetWalkFastestMovementAction(u32); u8 GetSlideMovementAction(u32); u8 GetPlayerRunMovementAction(u32); u8 GetJump2MovementAction(u32); u8 GetJumpInPlaceMovementAction(u32); u8 GetJumpInPlaceTurnAroundMovementAction(u32); u8 GetJumpMovementAction(u32); u8 GetJumpSpecialMovementAction(u32); u8 GetWalkInPlaceSlowMovementAction(u32); u8 GetWalkInPlaceNormalMovementAction(u32); u8 GetWalkInPlaceFastMovementAction(u32); u8 GetWalkInPlaceFastestMovementAction(u32); u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetAcroWheelieFaceDirectionMovementAction(u8); u8 GetAcroPopWheelieFaceDirectionMovementAction(u8); u8 GetAcroEndWheelieFaceDirectionMovementAction(u8); u8 GetAcroWheelieHopFaceDirectionMovementAction(u8); u8 GetAcroWheelieHopDirectionMovementAction(u8); u8 GetAcroWheelieJumpDirectionMovementAction(u8); u8 GetAcroWheelieInPlaceDirectionMovementAction(u8); u8 GetAcroPopWheelieMoveDirectionMovementAction(u8); u8 GetAcroWheelieMoveDirectionMovementAction(u8); u8 GetAcroEndWheelieMoveDirectionMovementAction(u8); u8 GetOppositeDirection(u8); u8 SpawnSpecialObjectEventParametrized(u8, u8, u8, s16, s16, u8); void CameraObjectSetFollowedObjectId(u8); u8 TryInitLocalObjectEvent(u8); u8 CreateCopySpriteAt(struct Sprite *, s16, s16, u8); u16 GetObjectPaletteTag(u8); void sub_8060470(s16 *, s16 *, s16, s16); bool8 FreezeObjectEvent(struct ObjectEvent *); void FreezeObjectEvents(void); void FreezeObjectEventsExceptOne(u8); void UnfreezeObjectEvents(void); void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); void TurnObjectEvent(u8, u8); void UnfreezeObjectEvent(struct ObjectEvent *objectEvent); void sub_806467C(struct Sprite *sprite, u8 direction); bool8 sub_806468C(struct Sprite *sprite); void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4); void DoShadowFieldEffect(struct ObjectEvent *objectEvent); u8 sub_8064704(struct Sprite *); u8 sub_806478C(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3); bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y); bool8 AreZCoordsCompatible(u8 z1, u8 z2); u8 GetLedgeJumpDirection(s16, s16, u8); u8 ZCoordToPriority(u8); void ObjectEventUpdateZCoord(struct ObjectEvent *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); #endif // GUARD_EVENT_OBJECT_MOVEMENT_H