#ifndef GUARD_FIELDCONTROLAVATAR_H #define GUARD_FIELDCONTROLAVATAR_H struct FieldInput { u8 pressedAButton:1; u8 checkStandardWildEncounter:1; u8 pressedStartButton:1; u8 pressedSelectButton:1; u8 input_field_0_4:1; u8 input_field_0_5:1; u8 tookStep:1; u8 pressedBButton:1; u8 input_field_1_0:1; u8 input_field_1_1:1; u8 input_field_1_2:1; u8 input_field_1_3:1; u8 input_field_1_4:1; u8 input_field_1_5:1; u8 input_field_1_6:1; u8 input_field_1_7:1; u8 dpadDirection; u8 input_field_3; }; void ClearPlayerFieldInput(struct FieldInput *pStruct); void GetPlayerFieldInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys); int ProcessPlayerFieldInput(struct FieldInput *pStruct); const u8 *GetInteractedLinkPlayerScript(struct MapPosition *, u8, u8); void ClearPoisonStepCounter(void); void RestartWildEncounterImmunitySteps(void); u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *); const u8 *GetObjectEventScriptPointerPlayerFacing(void); u8 TrySetDiveWarp(void); bool8 dive_warp(struct MapPosition*, u16); #endif