#ifndef GUARD_FIELDCONTROLAVATAR_H #define GUARD_FIELDCONTROLAVATAR_H void FieldClearPlayerInput(struct FieldInput *pStruct); void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys); int sub_8068024(struct FieldInput *pStruct); u8 *sub_80682A8(struct MapPosition *, u8, u8); void overworld_poison_timer_set(void); void prev_quest_postbuffer_cursor_backup_reset(void); u8 *sub_8068E24(struct MapPosition *); u8 *GetFieldObjectScriptPointerForComparison(); #endif