#ifndef GUARD_FIELD_EFFECT_H #define GUARD_FIELD_EFFECT_H #include "sprite.h" u32 FieldEffectStart(u8 id); bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val); bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val); bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val); bool8 FieldEffectCmd_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_end(u8 **script, u32 *val); bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val); u32 FieldEffectScript_ReadWord(u8 **script); void FieldEffectScript_LoadTiles(u8 **script); void FieldEffectScript_LoadFadedPalette(u8 **script); void FieldEffectScript_LoadPalette(u8 **script); void FieldEffectScript_CallNative(u8 **script, u32 *val); void FieldEffectFreeGraphicsResources(struct Sprite *sprite); void FieldEffectStop(struct Sprite *sprite, u8 id); void FieldEffectFreeTilesIfUnused(u16 tileStart); void FieldEffectFreePaletteIfUnused(u8 paletteNum); void FieldEffectActiveListClear(void); void FieldEffectActiveListAdd(u8 id); void FieldEffectActiveListRemove(u8 id); bool8 FieldEffectActiveListContains(u8 id); u8 CreateTrainerSprite_BirchSpeech(u8, u16, u16, u8, void *); void LoadTrainerGfx_TrainerCard(u8 gender, int, void *); u8 CreateBirchSprite(u8, u8, u8); u8 CreateMonSprite_PicBox(u16, s16, s16, u8); void FreeResourcesAndDestroySprite(struct Sprite *sprite); void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8); void sub_80878A8(void); void sub_8087BA8(void); #endif // GUARD_FIELD_EFFECT_H