#ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; void sub_812869C(struct ObjectEvent *); bool8 sub_81286C4(struct ObjectEvent *); void UpdateShadowFieldEffect(struct Sprite *); void sub_8087638(struct Sprite *); void sub_808788C(struct Sprite *); void UpdateShortGrassFieldEffect(struct Sprite *); void UpdateFootprintsTireTracksFieldEffect(struct Sprite *); void UpdateSplashFieldEffect(struct Sprite *); void UpdateHotSpringsWaterFieldEffect(struct Sprite *); void UpdateAshFieldEffect(struct Sprite *); void UpdateSurfBlobFieldEffect(struct Sprite *); void UpdateSandPileFieldEffect(struct Sprite *); void UpdateBubblesFieldEffect(struct Sprite *); void UpdateDisguiseFieldEffect(struct Sprite *); void UpdateSparkleFieldEffect(struct Sprite *); void UpdateJumpLandingFieldEffect(struct Sprite *); void WaitFieldEffectSpriteAnim(struct Sprite *); void UpdateTallGrassFieldEffect(struct Sprite *); void UpdateLongGrassFieldEffect(struct Sprite *); u8 CreateWarpArrowSprite(void); void SetSpriteInvisible(u8); void ShowWarpArrowSprite(u8 unk_1B, u8 r6, s16 x, s16 y); void sub_8127ED0(u8, u8); void sub_8127F28(u8, u8, s16); u8 sub_8128124(u8 id); void StartAshFieldEffect(s16, s16, u16, s16); void InitObjectReflectionSprite(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a); u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectEvent); u8 FindTallGrassFieldEffectSpriteId(u8, u8, u8, s16, s16); #endif // GUARD_FIELD_EFFECT_HELPERS_H