#ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; void sub_812869C(struct MapObject *); bool8 sub_81286C4(struct MapObject *); void oamc_shadow(struct Sprite *); void sub_8087638(struct Sprite *); void sub_808788C(struct Sprite *); void sub_8127334(struct Sprite *); void sub_8127584(struct Sprite *); void sub_81276B4(struct Sprite *); void sub_8127A7C(struct Sprite *); void sub_8127D84(struct Sprite *); void sub_8127F7C(struct Sprite *); void sub_81282E0(struct Sprite *); void sub_8128410(struct Sprite *); void sub_81285AC(struct Sprite *); void sub_8128774(struct Sprite *); void sub_81287C4(struct Sprite *); void sub_8128800(struct Sprite *); void unc_grass_normal(struct Sprite *); void unc_grass_tall(struct Sprite *); u8 sub_8126B54(void); void objid_set_invisible(u8); void sub_8126BC4(u8 unk_1B, u8 r6, s16 x, s16 y); void sub_8127ED0(u8, u8); void sub_8127F28(u8, u8, s16); u8 sub_8128124(u8 id); void ash(s16, s16, u16, s16); void SetUpReflection(struct MapObject *mapObj, struct Sprite *sprite, u8 a); u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject); u8 sub_8126FF0(u8, u8, u8, s16, s16); #endif // GUARD_FIELD_EFFECT_HELPERS_H