// // Created by Scott Norton on 5/22/17. // #ifndef POKERUBY_FIELD_GROUND_EFFECT_H #define POKERUBY_FIELD_GROUND_EFFECT_H bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y); bool8 AreZCoordsCompatible(u8 z1, u8 z2); #endif //POKERUBY_FIELD_GROUND_EFFECT_H