#ifndef GUARD_FIELD_GROUND_EFFECT_H #define GUARD_FIELD_GROUND_EFFECT_H bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y); bool8 AreZCoordsCompatible(u8 z1, u8 z2); void FieldObjectUpdateMetatileBehaviors(struct MapObject *); void GetGroundEffectFlags_Reflection(struct MapObject *, u32 *); void GetGroundEffectFlags_TallGrassOnSpawn(struct MapObject *, u32 *); void GetGroundEffectFlags_TallGrassOnBeginStep(struct MapObject *, u32 *); void GetGroundEffectFlags_LongGrassOnSpawn(struct MapObject *, u32 *); void GetGroundEffectFlags_LongGrassOnBeginStep(struct MapObject *, u32 *); void GetGroundEffectFlags_Tracks(struct MapObject *, u32 *); void GetGroundEffectFlags_SandPile(struct MapObject *, u32 *); void GetGroundEffectFlags_ShallowFlowingWater(struct MapObject *, u32 *); void GetGroundEffectFlags_Puddle(struct MapObject *, u32 *); void GetGroundEffectFlags_Ripple(struct MapObject *, u32 *); void GetGroundEffectFlags_ShortGrass(struct MapObject *, u32 *); void GetGroundEffectFlags_HotSprings(struct MapObject *, u32 *); void GetGroundEffectFlags_Seaweed(struct MapObject *, u32 *); void GetGroundEffectFlags_JumpLanding(struct MapObject *, u32 *); u8 FieldObjectCheckForReflectiveSurface(struct MapObject *); u8 GetLedgeJumpDirection(s16, s16, u8); u8 ZCoordToPriority(u8); void FieldObjectUpdateZCoord(struct MapObject *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); #endif // GUARD_FIELD_GROUND_EFFECT_H