#ifndef GUARD_FIELD_MAP_OBJ_H #define GUARD_FIELD_MAP_OBJ_H #include "sprite.h" void sub_805C058(struct MapObject *mapObject, s16 a, s16 b); void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18); void MoveCoords(u8 direction, s16 *x, s16 *y); void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u32 (*d8)(void)); #endif // GUARD_FIELD_MAP_OBJ_H