#ifndef GUARD_FIELD_MAP_OBJ_H #define GUARD_FIELD_MAP_OBJ_H #include "sprite.h" void sub_805C058(struct MapObject *mapObject, s16 a, s16 b); void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18); void MoveCoords(u8 direction, s16 *x, s16 *y); void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u8 (*d8)(struct MapObject *, struct Sprite *)); void npc_reset(struct MapObject *mapObject, struct Sprite *sprite); extern const u8 gUnknown_08375240[4]; extern u8 (*const gUnknown_08375244[])(s16 a0, s16 a1, s16 a2, s16 a3); extern const u8 gUnknown_083752A0[2]; extern const u8 gUnknown_083752C0[2]; extern const u8 gUnknown_08375320[2]; extern const u8 gUnknown_08375338[2]; extern const u8 gUnknown_08375350[2]; extern const u8 gUnknown_08375368[2]; extern const u8 gUnknown_08375380[2]; extern const u8 gUnknown_08375398[2]; extern const u8 gUnknown_083753B0[2]; extern const u8 gUnknown_083753C8[2]; extern const u8 gUnknown_083753DC[5]; extern const u8 gUnknown_083753F4[5]; #endif // GUARD_FIELD_MAP_OBJ_H