#ifndef GUARD_FIELDMAPOBJHELP_H #define GUARD_FIELDMAPOBJHELP_H bool8 FreezeMapObject(struct MapObject *); void FreezeMapObjects(void); void FreezeMapObjectsExceptOne(u8); void UnfreezeMapObjects(void); void sub_806487C(struct Sprite *sprite, bool8 invisible); void sub_8064990(u8, u8); void UnfreezeMapObject(struct MapObject *mapObject); #endif