#ifndef GUARD_FIELD_PLAYER_AVATAR_H #define GUARD_FIELD_PLAYER_AVATAR_H #include "task.h" // sub_80587B4 void player_step(u8 a, u16 b, u16 c); u8 ForcedMovement_None(void); u8 ForcedMovement_Slip(void); u8 sub_8058AAC(void); u8 sub_8058AC4(void); u8 sub_8058ADC(void); u8 sub_8058AF4(void); u8 sub_8058B0C(void); u8 sub_8058B24(void); u8 sub_8058B3C(void); u8 sub_8058B54(void); u8 ForcedMovement_SlideSouth(void); u8 ForcedMovement_SlideNorth(void); u8 ForcedMovement_SlideWest(void); u8 ForcedMovement_SlideEast(void); u8 sub_8058C04(void); u8 sub_8058C10(void); u8 ForcedMovement_MuddySlope(void); void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys); void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys); void sub_8058D0C(u8 direction, u16 heldKeys); u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e); void SetPlayerAvatarTransitionFlags(u16 a); void nullsub_49(struct MapObject *a); void PlayerAvatarTransition_Normal(struct MapObject *a); void PlayerAvatarTransition_MachBike(struct MapObject *a); void PlayerAvatarTransition_AcroBike(struct MapObject *a); void PlayerAvatarTransition_Surfing(struct MapObject *a); void PlayerAvatarTransition_Underwater(struct MapObject *a); void sub_80591F4(struct MapObject *a); void sub_8059204(void); u8 player_get_x22(void); void PlayerSetAnimId(u8 a, u8 b); void PlayerGoSpeed0(u8 a); void sub_80593C4(u8 a); void npc_use_some_d2s(u8 a); void sub_80593F4(u8 a); void sub_805940C(u8 a); void PlayerOnBikeCollide(u8); void PlayerFaceDirection(u8 a); void PlayerTurnInPlace(u8 a); void PlayerJumpLedge(u8 a); void sub_80594C0(void); void sub_8059504(u8 a); void PlayerStartWheelie(u8 a); void sub_8059534(u8 a); void sub_805954C(u8 a); void sub_8059570(u8 a); void sub_8059594(u8 a); void sub_80595B8(u8 a); void sub_80595DC(u8 a); void sub_8059600(u8 a); void sub_8059618(u8 a); void sub_8059630(u8 a); void GetXYCoordsOneStepInFrontOfPlayer(s16 *x, s16 *y); void PlayerGetDestCoords(s16 *, s16 *); u8 player_get_direction_lower_nybble(void); u8 player_get_direction_upper_nybble(void); u8 PlayerGetZCoord(void); u8 TestPlayerAvatarFlags(u8); // sub_80597D0 u8 GetPlayerAvatarObjectId(void); void sub_80597E8(void); void sub_80597F4(void); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 a, u8 b); u8 GetPlayerAvatarGraphicsIdByStateId(u8 a); u8 GetPlayerAvatarGenderByGraphicsId(u8 gfxId); bool8 PartyHasMonWithSurf(void); bool8 IsPlayerSurfingNorth(void); bool8 IsPlayerFacingSurfableFishableWater(void); void ClearPlayerAvatarInfo(void); void SetPlayerAvatarStateMask(u8 a); u8 GetPlayerAvatarGraphicsIdByCurrentState(void); void SetPlayerAvatarExtraStateTransition(u8 a, u8 b); void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d); void sub_8059B88(u8); void sub_8059BF4(void); // sub_8059C3C void sub_8059C94(u8); // sub_8059D08 u8 sub_8059E84(struct Task *task, struct MapObject *b, struct MapObject *c); u8 sub_8059EA4(struct Task *task, struct MapObject *b, struct MapObject *c); u8 sub_8059F40(struct Task *task, struct MapObject *b, struct MapObject *c); u8 sub_805A000(struct Task *task, struct MapObject *mapObject); u8 sub_805A0D8(struct Task *task, struct MapObject *mapObject); u8 sub_805A100(struct Task *task, struct MapObject *mapObject); u8 sub_805A178(struct Task *task, struct MapObject *mapObject); u8 sub_805A1B8(struct Task *task, struct MapObject *mapObject); void sub_805A20C(u8 a); void StartFishing(u8 a); u8 Fishing1(struct Task *task); u8 Fishing2(struct Task *task); u8 Fishing3(struct Task *task); u8 Fishing4(struct Task *task); u8 Fishing5(struct Task *task); u8 Fishing6(struct Task *task); u8 Fishing7(struct Task *task); u8 Fishing8(struct Task *task); u8 Fishing9(struct Task *task); u8 Fishing10(struct Task *task); u8 Fishing11(struct Task *task); u8 Fishing12(struct Task *task); u8 Fishing13(struct Task *task); u8 Fishing14(struct Task *task); u8 Fishing15(struct Task *task); u8 Fishing16(struct Task *task); #endif