#ifndef GUARD_FIELDMAP_H #define GUARD_FIELDMAP_H enum { CONNECTION_DOWN = 1, CONNECTION_UP, CONNECTION_LEFT, CONNECTION_RIGHT, CONNECTION_DIVE, CONNECTION_EMERGE }; typedef void (*TilesetCB)(void); struct Tileset { bool8 isCompressed; bool8 isSecondary; void *tiles; void *palettes; void *metatiles; void *metatileAttributes; TilesetCB callback; }; struct MapData { s32 width; s32 height; void *border; void *map; struct Tileset *primaryTileset; struct Tileset *secondaryTileset; }; struct MapObjectTemplate { u8 localId; u8 filler_1[0x3]; s16 x; s16 y; u8 elevation; u8 movementType; u8 filler_A[0x6]; u8 *script; u8 filler_14[0x4]; }; struct WarpEvent { s16 x, y; s8 warpId; s8 mapGroup; s8 mapNum; }; struct CoordEvent { s16 x, y; u8 filler_4[0x2]; u16 trigger; u16 index; u8 filler_A[0x2]; u8 *script; }; struct BgEvent { s16 x, y; u8 filler_4; u8 kind; s16 filler_6; u8 *script; }; struct MapEvents { u8 mapObjectCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; struct MapObjectTemplate *mapObjects; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; }; struct MapConnection { u8 direction; u32 offset; s8 mapGroup; s8 mapNum; }; struct MapConnections { s32 count; struct MapConnection *connections; }; struct MapHeader { struct MapData *mapData; struct MapEvents *events; u8 *mapScripts; struct MapConnections *connections; u16 music; u16 mapDataId; u8 name; u8 cave; u8 weather; u8 light; u8 filler_18; u8 escapeRope; u8 flags; u8 battleType; }; struct MapObject { u32 active:1; u32 mapobj_bit_1:1; u32 mapobj_bit_2:1; u32 mapobj_bit_3:1; u32 mapobj_bit_4:1; u32 mapobj_bit_5:1; u32 mapobj_bit_6:1; u32 mapobj_bit_7:1; u32 mapobj_bit_8:1; u32 mapobj_bit_9:1; u32 mapobj_bit_10:1; u32 mapobj_bit_11:1; u32 mapobj_bit_12:1; u32 mapobj_bit_13:1; u32 mapobj_bit_14:1; u32 mapobj_bit_15:1; u32 mapobj_bit_16:1; u32 mapobj_bit_17:1; u32 mapobj_bit_18:1; u32 mapobj_bit_19:1; u32 mapobj_bit_20:1; u32 mapobj_bit_21:1; u32 mapobj_bit_22:1; u32 mapobj_bit_23:1; u32 mapobj_bit_24:1; u32 mapobj_bit_25:1; u32 mapobj_bit_26:1; u32 mapobj_bit_27:1; u32 mapobj_bit_28:1; u32 mapobj_bit_29:1; u32 mapobj_bit_30:1; u32 mapobj_bit_31:1; u8 spriteId; u8 graphicsId; u8 filler[0x1E]; }; struct MapObjectGraphicsInfo { u16 tileTag; u16 paletteTag1; u16 paletteTag2; u16 size; s16 width; s16 height; u8 paletteSlot:4; u8 shadowSize:2; u8 inanimate:1; u8 disableReflectionPaletteLoad:1; u8 tracks; struct OamData *oam; struct SubspriteTable *subspriteTables; union AnimCmd **anims; struct SpriteFrameImage *images; union AffineAnimCmd **affineAnims; }; struct PlayerAvatar { u8 bitfield; u8 bike; u8 running2; u8 running1; u8 spriteId; u8 mapObjectId; // TODO: rest of struct }; extern struct MapObject gMapObjects[]; extern u8 gSelectedMapObject; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; #endif // GUARD_FIELDMAP_H