#ifndef GUARD_MAIN_H #define GUARD_MAIN_H #include "global.h" typedef void (*MainCallback)(void); typedef void (*IntrCallback)(void); typedef void (*IntrFunc)(void); struct Main { MainCallback callback1; MainCallback callback2; MainCallback field_8; IntrCallback vblankCallback; IntrCallback hblankCallback; IntrCallback vcountCallback; IntrCallback serialCallback; vu16 intrCheck; u32 vblankCounter1; u32 vblankCounter2; u16 heldKeysRaw; // held keys without L=A remapping u16 newKeysRaw; // newly pressed keys without L=A remapping u16 heldKeys; // held keys with L=A remapping u16 newKeys; // newly pressed keys with L=A remapping u16 newAndRepeatedKeys; // newly pressed keys plus key repeat u16 keyRepeatCounter; // counts down to 0, triggering key repeat bool16 watchedKeysPressed; // whether one of the watched keys was pressed u16 watchedKeysMask; // bit mask for watched keys u8 objCount; struct OamData oamBuffer[128]; u8 state; u8 oamLoadDisabled:1; }; extern u8 gUnknown_3001764; extern struct Main gMain; extern u8 gUnknown_3001BB4; extern bool8 gLinkVSyncDisabled; extern const u8 gGameVersion; extern const u8 gGameLanguage; void AgbMain(void); void SetMainCallback2(MainCallback callback); void InitKeys(void); void SetVBlankCallback(IntrCallback callback); void SetHBlankCallback(IntrCallback callback); void SetVCountCallback(IntrCallback callback); void SetSerialCallback(IntrCallback callback); void InitFlashTimer(void); void DoSoftReset(void); void ClearPokemonCrySongs(void); #endif // GUARD_MAIN_H