#ifndef POKERUBY_MON_MARKINGS_H #define POKERUBY_MON_MARKINGS_H struct PokemonMarkMenu { /*0x0000*/ u16 baseTileTag; /*0x0002*/ u16 basePaletteTag; /*0x0004*/ u8 markings; // bit flags /*0x0005*/ s8 cursorPos; /*0x0006*/ bool8 markingsArray[4]; /*0x000A*/ u8 cursorBaseY; /*0x000B*/ bool8 spriteSheetLoadRequired; /*0x000C*/ struct Sprite *menuWindowSprites[2]; // upper and lower halves of menu window /*0x0014*/ struct Sprite *menuMarkingSprites[4]; /*0x0024*/ struct Sprite *menuTextSprite; /*0x0028*/ const u8 *frameTiles; /*0x002C*/ const u16 *framePalette; /*0x0030*/ u8 menuWindowSpriteTiles[0x1000]; /*0x1030*/ u8 filler1030[0x80]; /*0x10B0*/ u8 tileLoadState; }; // 10b4 void sub_80F727C(struct PokemonMarkMenu *ptr); void sub_80F7404(void); void sub_80F7418(u8 markings, s16 x, s16 y); void sub_80F7470(void); bool8 sub_80F7500(void); struct Sprite *sub_80F7940(u16 tileTag, u16 paletteTag, const u16 *palette); void sub_80F7A10(u8 markings, void *dest); #endif //POKERUBY_MON_MARKINGS_H