#ifndef GUARD_MOVES_H #define GUARD_MOVES_H enum { /*0x0000*/ MOVE_NONE, /*0x0001*/ MOVE_POUND, /*0x0002*/ MOVE_KARATE_CHOP, /*0x0003*/ MOVE_DOUBLE_SLAP, /*0x0004*/ MOVE_COMET_PUNCH, /*0x0005*/ MOVE_MEGA_PUNCH, /*0x0006*/ MOVE_PAY_DAY, /*0x0007*/ MOVE_FIRE_PUNCH, /*0x0008*/ MOVE_ICE_PUNCH, /*0x0009*/ MOVE_THUNDER_PUNCH, /*0x000a*/ MOVE_SCRATCH, /*0x000b*/ MOVE_VICE_GRIP, /*0x000c*/ MOVE_GUILLOTINE, /*0x000d*/ MOVE_RAZOR_WIND, /*0x000e*/ MOVE_SWORDS_DANCE, /*0x000f*/ MOVE_CUT, /*0x0010*/ MOVE_GUST, /*0x0011*/ MOVE_WING_ATTACK, /*0x0012*/ MOVE_WHIRLWIND, /*0x0013*/ MOVE_FLY, /*0x0014*/ MOVE_BIND, /*0x0015*/ MOVE_SLAM, /*0x0016*/ MOVE_VINE_WHIP, /*0x0017*/ MOVE_STOMP, /*0x0018*/ MOVE_DOUBLE_KICK, /*0x0019*/ MOVE_MEGA_KICK, /*0x001a*/ MOVE_JUMP_KICK, /*0x001b*/ MOVE_ROLLING_KICK, /*0x001c*/ MOVE_SAND_ATTACK, /*0x001d*/ MOVE_HEADBUTT, /*0x001e*/ MOVE_HORN_ATTACK, /*0x001f*/ MOVE_FURY_ATTACK, /*0x0020*/ MOVE_HORN_DRILL, /*0x0021*/ MOVE_TACKLE, /*0x0022*/ MOVE_BODY_SLAM, /*0x0023*/ MOVE_WRAP, /*0x0024*/ MOVE_TAKE_DOWN, /*0x0025*/ MOVE_THRASH, /*0x0026*/ MOVE_DOUBLE_EDGE, /*0x0027*/ MOVE_TAIL_WHIP, /*0x0028*/ MOVE_POISON_STING, /*0x0029*/ MOVE_TWINEEDLE, /*0x002a*/ MOVE_PIN_MISSILE, /*0x002b*/ MOVE_LEER, /*0x002c*/ MOVE_BITE, /*0x002d*/ MOVE_GROWL, /*0x002e*/ MOVE_ROAR, /*0x002f*/ MOVE_SING, /*0x0030*/ MOVE_SUPERSONIC, /*0x0031*/ MOVE_SONIC_BOOM, /*0x0032*/ MOVE_DISABLE, /*0x0033*/ MOVE_ACID, /*0x0034*/ MOVE_EMBER, /*0x0035*/ MOVE_FLAMETHROWER, /*0x0036*/ MOVE_MIST, /*0x0037*/ MOVE_WATER_GUN, /*0x0038*/ MOVE_HYDRO_PUMP, /*0x0039*/ MOVE_SURF, /*0x003a*/ MOVE_ICE_BEAM, /*0x003b*/ MOVE_BLIZZARD, /*0x003c*/ MOVE_PSYBEAM, /*0x003d*/ MOVE_BUBBLE_BEAM, /*0x003e*/ MOVE_AURORA_BEAM, /*0x003f*/ MOVE_HYPER_BEAM, /*0x0040*/ MOVE_PECK, /*0x0041*/ MOVE_DRILL_PECK, /*0x0042*/ MOVE_SUBMISSION, /*0x0043*/ MOVE_LOW_KICK, /*0x0044*/ MOVE_COUNTER, /*0x0045*/ MOVE_SEISMIC_TOSS, /*0x0046*/ MOVE_STRENGTH, /*0x0047*/ MOVE_ABSORB, /*0x0048*/ MOVE_MEGA_DRAIN, /*0x0049*/ MOVE_LEECH_SEED, /*0x004a*/ MOVE_GROWTH, /*0x004b*/ MOVE_RAZOR_LEAF, /*0x004c*/ MOVE_SOLAR_BEAM, /*0x004d*/ MOVE_POISON_POWDER, /*0x004e*/ MOVE_STUN_SPORE, /*0x004f*/ MOVE_SLEEP_POWDER, /*0x0050*/ MOVE_PETAL_DANCE, /*0x0051*/ MOVE_STRING_SHOT, /*0x0052*/ MOVE_DRAGON_RAGE, /*0x0053*/ MOVE_FIRE_SPIN, /*0x0054*/ MOVE_THUNDER_SHOCK, /*0x0055*/ MOVE_THUNDERBOLT, /*0x0056*/ MOVE_THUNDER_WAVE, /*0x0057*/ MOVE_THUNDER, /*0x0058*/ MOVE_ROCK_THROW, /*0x0059*/ MOVE_EARTHQUAKE, /*0x005a*/ MOVE_FISSURE, /*0x005b*/ MOVE_DIG, /*0x005c*/ MOVE_TOXIC, /*0x005d*/ MOVE_CONFUSION, /*0x005e*/ MOVE_PSYCHIC, /*0x005f*/ MOVE_HYPNOSIS, /*0x0060*/ MOVE_MEDITATE, /*0x0061*/ MOVE_AGILITY, /*0x0062*/ MOVE_QUICK_ATTACK, /*0x0063*/ MOVE_RAGE, /*0x0064*/ MOVE_TELEPORT, /*0x0065*/ MOVE_NIGHT_SHADE, /*0x0066*/ MOVE_MIMIC, /*0x0067*/ MOVE_SCREECH, /*0x0068*/ MOVE_DOUBLE_TEAM, /*0x0069*/ MOVE_RECOVER, /*0x006a*/ MOVE_HARDEN, /*0x006b*/ MOVE_MINIMIZE, /*0x006c*/ MOVE_SMOKESCREEN, /*0x006d*/ MOVE_CONFUSE_RAY, /*0x006e*/ MOVE_WITHDRAW, /*0x006f*/ MOVE_DEFENSE_CURL, /*0x0070*/ MOVE_BARRIER, /*0x0071*/ MOVE_LIGHT_SCREEN, /*0x0072*/ MOVE_HAZE, /*0x0073*/ MOVE_REFLECT, /*0x0074*/ MOVE_FOCUS_ENERGY, /*0x0075*/ MOVE_BIDE, /*0x0076*/ MOVE_METRONOME, /*0x0077*/ MOVE_MIRROR_MOVE, /*0x0078*/ MOVE_SELF_DESTRUCT, /*0x0079*/ MOVE_EGG_BOMB, /*0x007a*/ MOVE_LICK, /*0x007b*/ MOVE_SMOG, /*0x007c*/ MOVE_SLUDGE, /*0x007d*/ MOVE_BONE_CLUB, /*0x007e*/ MOVE_FIRE_BLAST, /*0x007f*/ MOVE_WATERFALL, /*0x0080*/ MOVE_CLAMP, /*0x0081*/ MOVE_SWIFT, /*0x0082*/ MOVE_SKULL_BASH, /*0x0083*/ MOVE_SPIKE_CANNON, /*0x0084*/ MOVE_CONSTRICT, /*0x0085*/ MOVE_AMNESIA, /*0x0086*/ MOVE_KINESIS, /*0x0087*/ MOVE_SOFT_BOILED, /*0x0088*/ MOVE_HI_JUMP_KICK, /*0x0089*/ MOVE_GLARE, /*0x008a*/ MOVE_DREAM_EATER, /*0x008b*/ MOVE_POISON_GAS, /*0x008c*/ MOVE_BARRAGE, /*0x008d*/ MOVE_LEECH_LIFE, /*0x008e*/ MOVE_LOVELY_KISS, /*0x008f*/ MOVE_SKY_ATTACK, /*0x0090*/ MOVE_TRANSFORM, /*0x0091*/ MOVE_BUBBLE, /*0x0092*/ MOVE_DIZZY_PUNCH, /*0x0093*/ MOVE_SPORE, /*0x0094*/ MOVE_FLASH, /*0x0095*/ MOVE_PSYWAVE, /*0x0096*/ MOVE_SPLASH, /*0x0097*/ MOVE_ACID_ARMOR, /*0x0098*/ MOVE_CRABHAMMER, /*0x0099*/ MOVE_EXPLOSION, /*0x009a*/ MOVE_FURY_SWIPES, /*0x009b*/ MOVE_BONEMERANG, /*0x009c*/ MOVE_REST, /*0x009d*/ MOVE_ROCK_SLIDE, /*0x009e*/ MOVE_HYPER_FANG, /*0x009f*/ MOVE_SHARPEN, /*0x00a0*/ MOVE_CONVERSION, /*0x00a1*/ MOVE_TRI_ATTACK, /*0x00a2*/ MOVE_SUPER_FANG, /*0x00a3*/ MOVE_SLASH, /*0x00a4*/ MOVE_SUBSTITUTE, /*0x00a5*/ MOVE_STRUGGLE, /*0x00a6*/ MOVE_SKETCH, /*0x00a7*/ MOVE_TRIPLE_KICK, /*0x00a8*/ MOVE_THIEF, /*0x00a9*/ MOVE_SPIDER_WEB, /*0x00aa*/ MOVE_MIND_READER, /*0x00ab*/ MOVE_NIGHTMARE, /*0x00ac*/ MOVE_FLAME_WHEEL, /*0x00ad*/ MOVE_SNORE, /*0x00ae*/ MOVE_CURSE, /*0x00af*/ MOVE_FLAIL, /*0x00b0*/ MOVE_CONVERSION_2, /*0x00b1*/ MOVE_AEROBLAST, /*0x00b2*/ MOVE_COTTON_SPORE, /*0x00b3*/ MOVE_REVERSAL, /*0x00b4*/ MOVE_SPITE, /*0x00b5*/ MOVE_POWDER_SNOW, /*0x00b6*/ MOVE_PROTECT, /*0x00b7*/ MOVE_MACH_PUNCH, /*0x00b8*/ MOVE_SCARY_FACE, /*0x00b9*/ MOVE_FAINT_ATTACK, /*0x00ba*/ MOVE_SWEET_KISS, /*0x00bb*/ MOVE_BELLY_DRUM, /*0x00bc*/ MOVE_SLUDGE_BOMB, /*0x00bd*/ MOVE_MUD_SLAP, /*0x00be*/ MOVE_OCTAZOOKA, /*0x00bf*/ MOVE_SPIKES, /*0x00c0*/ MOVE_ZAP_CANNON, /*0x00c1*/ MOVE_FORESIGHT, /*0x00c2*/ MOVE_DESTINY_BOND, /*0x00c3*/ MOVE_PERISH_SONG, /*0x00c4*/ MOVE_ICY_WIND, /*0x00c5*/ MOVE_DETECT, /*0x00c6*/ MOVE_BONE_RUSH, /*0x00c7*/ MOVE_LOCK_ON, /*0x00c8*/ MOVE_OUTRAGE, /*0x00c9*/ MOVE_SANDSTORM, /*0x00ca*/ MOVE_GIGA_DRAIN, /*0x00cb*/ MOVE_ENDURE, /*0x00cc*/ MOVE_CHARM, /*0x00cd*/ MOVE_ROLLOUT, /*0x00ce*/ MOVE_FALSE_SWIPE, /*0x00cf*/ MOVE_SWAGGER, /*0x00d0*/ MOVE_MILK_DRINK, /*0x00d1*/ MOVE_SPARK, /*0x00d2*/ MOVE_FURY_CUTTER, /*0x00d3*/ MOVE_STEEL_WING, /*0x00d4*/ MOVE_MEAN_LOOK, /*0x00d5*/ MOVE_ATTRACT, /*0x00d6*/ MOVE_SLEEP_TALK, /*0x00d7*/ MOVE_HEAL_BELL, /*0x00d8*/ MOVE_RETURN, /*0x00d9*/ MOVE_PRESENT, /*0x00da*/ MOVE_FRUSTRATION, /*0x00db*/ MOVE_SAFEGUARD, /*0x00dc*/ MOVE_PAIN_SPLIT, /*0x00dd*/ MOVE_SACRED_FIRE, /*0x00de*/ MOVE_MAGNITUDE, /*0x00df*/ MOVE_DYNAMIC_PUNCH, /*0x00e0*/ MOVE_MEGAHORN, /*0x00e1*/ MOVE_DRAGON_BREATH, /*0x00e2*/ MOVE_BATON_PASS, /*0x00e3*/ MOVE_ENCORE, /*0x00e4*/ MOVE_PURSUIT, /*0x00e5*/ MOVE_RAPID_SPIN, /*0x00e6*/ MOVE_SWEET_SCENT, /*0x00e7*/ MOVE_IRON_TAIL, /*0x00e8*/ MOVE_METAL_CLAW, /*0x00e9*/ MOVE_VITAL_THROW, /*0x00ea*/ MOVE_MORNING_SUN, /*0x00eb*/ MOVE_SYNTHESIS, /*0x00ec*/ MOVE_MOONLIGHT, /*0x00ed*/ MOVE_HIDDEN_POWER, /*0x00ee*/ MOVE_CROSS_CHOP, /*0x00ef*/ MOVE_TWISTER, /*0x00f0*/ MOVE_RAIN_DANCE, /*0x00f1*/ MOVE_SUNNY_DAY, /*0x00f2*/ MOVE_CRUNCH, /*0x00f3*/ MOVE_MIRROR_COAT, /*0x00f4*/ MOVE_PSYCH_UP, /*0x00f5*/ MOVE_EXTREME_SPEED, /*0x00f6*/ MOVE_ANCIENT_POWER, /*0x00f7*/ MOVE_SHADOW_BALL, /*0x00f8*/ MOVE_FUTURE_SIGHT, /*0x00f9*/ MOVE_ROCK_SMASH, /*0x00fa*/ MOVE_WHIRLPOOL, /*0x00fb*/ MOVE_BEAT_UP, /*0x00fc*/ MOVE_FAKE_OUT, /*0x00fd*/ MOVE_UPROAR, /*0x00fe*/ MOVE_STOCKPILE, /*0x00ff*/ MOVE_SPIT_UP, /*0x0100*/ MOVE_SWALLOW, /*0x0101*/ MOVE_HEAT_WAVE, /*0x0102*/ MOVE_HAIL, /*0x0103*/ MOVE_TORMENT, /*0x0104*/ MOVE_FLATTER, /*0x0105*/ MOVE_WILL_O_WISP, /*0x0106*/ MOVE_MEMENTO, /*0x0107*/ MOVE_FACADE, /*0x0108*/ MOVE_FOCUS_PUNCH, /*0x0109*/ MOVE_SMELLING_SALT, /*0x010a*/ MOVE_FOLLOW_ME, /*0x010b*/ MOVE_NATURE_POWER, /*0x010c*/ MOVE_CHARGE, /*0x010d*/ MOVE_TAUNT, /*0x010e*/ MOVE_HELPING_HAND, /*0x010f*/ MOVE_TRICK, /*0x0110*/ MOVE_ROLE_PLAY, /*0x0111*/ MOVE_WISH, /*0x0112*/ MOVE_ASSIST, /*0x0113*/ MOVE_INGRAIN, /*0x0114*/ MOVE_SUPERPOWER, /*0x0115*/ MOVE_MAGIC_COAT, /*0x0116*/ MOVE_RECYCLE, /*0x0117*/ MOVE_REVENGE, /*0x0118*/ MOVE_BRICK_BREAK, /*0x0119*/ MOVE_YAWN, /*0x011a*/ MOVE_KNOCK_OFF, /*0x011b*/ MOVE_ENDEAVOR, /*0x011c*/ MOVE_ERUPTION, /*0x011d*/ MOVE_SKILL_SWAP, /*0x011e*/ MOVE_IMPRISON, /*0x011f*/ MOVE_REFRESH, /*0x0120*/ MOVE_GRUDGE, /*0x0121*/ MOVE_SNATCH, /*0x0122*/ MOVE_SECRET_POWER, /*0x0123*/ MOVE_DIVE, /*0x0124*/ MOVE_ARM_THRUST, /*0x0125*/ MOVE_CAMOUFLAGE, /*0x0126*/ MOVE_TAIL_GLOW, /*0x0127*/ MOVE_LUSTER_PURGE, /*0x0128*/ MOVE_MIST_BALL, /*0x0129*/ MOVE_FEATHER_DANCE, /*0x012a*/ MOVE_TEETER_DANCE, /*0x012b*/ MOVE_BLAZE_KICK, /*0x012c*/ MOVE_MUD_SPORT, /*0x012d*/ MOVE_ICE_BALL, /*0x012e*/ MOVE_NEEDLE_ARM, /*0x012f*/ MOVE_SLACK_OFF, /*0x0130*/ MOVE_HYPER_VOICE, /*0x0131*/ MOVE_POISON_FANG, /*0x0132*/ MOVE_CRUSH_CLAW, /*0x0133*/ MOVE_BLAST_BURN, /*0x0134*/ MOVE_HYDRO_CANNON, /*0x0135*/ MOVE_METEOR_MASH, /*0x0136*/ MOVE_ASTONISH, /*0x0137*/ MOVE_WEATHER_BALL, /*0x0138*/ MOVE_AROMATHERAPY, /*0x0139*/ MOVE_FAKE_TEARS, /*0x013a*/ MOVE_AIR_CUTTER, /*0x013b*/ MOVE_OVERHEAT, /*0x013c*/ MOVE_ODOR_SLEUTH, /*0x013d*/ MOVE_ROCK_TOMB, /*0x013e*/ MOVE_SILVER_WIND, /*0x013f*/ MOVE_METAL_SOUND, /*0x0140*/ MOVE_GRASS_WHISTLE, /*0x0141*/ MOVE_TICKLE, /*0x0142*/ MOVE_COSMIC_POWER, /*0x0143*/ MOVE_WATER_SPOUT, /*0x0144*/ MOVE_SIGNAL_BEAM, /*0x0145*/ MOVE_SHADOW_PUNCH, /*0x0146*/ MOVE_EXTRASENSORY, /*0x0147*/ MOVE_SKY_UPPERCUT, /*0x0148*/ MOVE_SAND_TOMB, /*0x0149*/ MOVE_SHEER_COLD, /*0x014a*/ MOVE_MUDDY_WATER, /*0x014b*/ MOVE_BULLET_SEED, /*0x014c*/ MOVE_AERIAL_ACE, /*0x014d*/ MOVE_ICICLE_SPEAR, /*0x014e*/ MOVE_IRON_DEFENSE, /*0x014f*/ MOVE_BLOCK, /*0x0150*/ MOVE_HOWL, /*0x0151*/ MOVE_DRAGON_CLAW, /*0x0152*/ MOVE_FRENZY_PLANT, /*0x0153*/ MOVE_BULK_UP, /*0x0154*/ MOVE_BOUNCE, /*0x0155*/ MOVE_MUD_SHOT, /*0x0156*/ MOVE_POISON_TAIL, /*0x0157*/ MOVE_COVET, /*0x0158*/ MOVE_VOLT_TACKLE, /*0x0159*/ MOVE_MAGICAL_LEAF, /*0x015a*/ MOVE_WATER_SPORT, /*0x015b*/ MOVE_CALM_MIND, /*0x015c*/ MOVE_LEAF_BLADE, /*0x015d*/ MOVE_DRAGON_DANCE, /*0x015e*/ MOVE_ROCK_BLAST, /*0x015f*/ MOVE_SHOCK_WAVE, /*0x0160*/ MOVE_WATER_PULSE, /*0x0161*/ MOVE_DOOM_DESIRE, /*0x0162*/ MOVE_PSYCHO_BOOST, }; #endif // GUARD_MOVES_H