#ifndef GUARD_POKEDEX_H #define GUARD_POKEDEX_H #include "sprite.h" void ResetPokedex(void); void sub_808C0A0(void); void CB2_InitPokedex(void); u8 sub_809070C(u16 dexNum, u32 b, u32 c); const u8 *GetPokemonCategory(u16); u16 GetPokedexHeightWeight(u16 dexNum, u8 data); enum { FLAG_GET_SEEN, FLAG_GET_CAUGHT, FLAG_SET_SEEN, FLAG_SET_CAUGHT }; s8 GetSetPokedexFlag(u16, u8); u16 GetNationalPokedexCount(u8); u16 GetHoennPokedexCount(u8); bool8 sub_8090FC0(void); u16 sub_8090FF4(void); #endif // GUARD_POKEDEX_H