#ifndef GUARD_POKEDEX_CRY_SCREEN_H #define GUARD_POKEDEX_CRY_SCREEN_H struct CryScreenWindow { u16 charBase; u8 screenBase; u8 paletteNo; u8 xPos; u8 yPos; }; bool8 ShowPokedexCryScreen(struct CryScreenWindow * cry, u8 arg1); bool8 LoadCryWaveformWindow(struct CryScreenWindow * cry, u8 bgId); void UpdateCryWaveformWindow(u8 bgId); void CryScreenPlayButton(u16 species); void DestroyCryMeterNeedleSprite(); #endif // GUARD_POKEDEX_CRY_SCREEN_H