#ifndef GUARD_POKEDEX_CRY_SCREEN_H #define GUARD_POKEDEX_CRY_SCREEN_H struct CryScreenWindow { u16 unk0; u8 unk2; u8 paletteNo; u8 xPos; u8 yPos; }; u8 ShowPokedexCryScreen(struct CryScreenWindow *, u8); u8 LoadCryWaveformWindow(struct CryScreenWindow *, u8); void UpdateCryWaveformWindow(u8 a); void CryScreenPlayButton(u16 species); void DestroyCryMeterNeedleSprite(); #endif // GUARD_POKEDEX_CRY_SCREEN_H