#ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H #include "global.h" #define MON_DATA_PERSONALITY 0 #define MON_DATA_OT_ID 1 #define MON_DATA_NICKNAME 2 #define MON_DATA_LANGUAGE 3 #define MON_DATA_SANITY_BIT1 4 #define MON_DATA_SANITY_BIT2 5 #define MON_DATA_SANITY_BIT3 6 #define MON_DATA_OT_NAME 7 #define MON_DATA_MARKINGS 8 #define MON_DATA_CHECKSUM 9 #define MON_DATA_10 10 #define MON_DATA_SPECIES 11 #define MON_DATA_HELD_ITEM 12 #define MON_DATA_MOVE1 13 #define MON_DATA_MOVE2 14 #define MON_DATA_MOVE3 15 #define MON_DATA_MOVE4 16 #define MON_DATA_PP1 17 #define MON_DATA_PP2 18 #define MON_DATA_PP3 19 #define MON_DATA_PP4 20 #define MON_DATA_PP_BONUSES 21 #define MON_DATA_COOL 22 #define MON_DATA_BEAUTY 23 #define MON_DATA_CUTE 24 #define MON_DATA_EXP 25 #define MON_DATA_HP_EV 26 #define MON_DATA_ATK_EV 27 #define MON_DATA_DEF_EV 28 #define MON_DATA_SPD_EV 29 #define MON_DATA_SPATK_EV 30 #define MON_DATA_SPDEF_EV 31 #define MON_DATA_FRIENDSHIP 32 #define MON_DATA_SMART 33 #define MON_DATA_POKERUS 34 #define MON_DATA_MET_LOCATION 35 #define MON_DATA_MET_LEVEL 36 #define MON_DATA_MET_GAME 37 #define MON_DATA_POKEBALL 38 #define MON_DATA_HP_IV 39 #define MON_DATA_ATK_IV 40 #define MON_DATA_DEF_IV 41 #define MON_DATA_SPD_IV 42 #define MON_DATA_SPATK_IV 43 #define MON_DATA_SPDEF_IV 44 #define MON_DATA_IS_EGG 45 #define MON_DATA_ALT_ABILITY 46 #define MON_DATA_TOUGH 47 #define MON_DATA_SHEEN 48 #define MON_DATA_OT_GENDER 49 #define MON_DATA_COOL_RIBBON 50 #define MON_DATA_BEAUTY_RIBBON 51 #define MON_DATA_CUTE_RIBBON 52 #define MON_DATA_SMART_RIBBON 53 #define MON_DATA_TOUGH_RIBBON 54 #define MON_DATA_STATUS 55 #define MON_DATA_LEVEL 56 #define MON_DATA_HP 57 #define MON_DATA_MAX_HP 58 #define MON_DATA_ATK 59 #define MON_DATA_DEF 60 #define MON_DATA_SPD 61 #define MON_DATA_SPATK 62 #define MON_DATA_SPDEF 63 #define MON_DATA_64 64 #define MON_DATA_SPECIES2 65 #define MON_DATA_IVS 66 #define MON_DATA_CHAMPION_RIBBON 67 #define MON_DATA_WINNING_RIBBON 68 #define MON_DATA_VICTORY_RIBBON 69 #define MON_DATA_ARTIST_RIBBON 70 #define MON_DATA_EFFORT_RIBBON 71 #define MON_DATA_GIFT_RIBBON_1 72 #define MON_DATA_GIFT_RIBBON_2 73 #define MON_DATA_GIFT_RIBBON_3 74 #define MON_DATA_GIFT_RIBBON_4 75 #define MON_DATA_GIFT_RIBBON_5 76 #define MON_DATA_GIFT_RIBBON_6 77 #define MON_DATA_GIFT_RIBBON_7 78 #define MON_DATA_FATEFUL_ENCOUNTER 79 #define MON_DATA_KNOWN_MOVES 80 #define MON_DATA_RIBBON_COUNT 81 #define MON_DATA_RIBBONS 82 #define MON_DATA_83 83 #define MON_DATA_ATK2 84 #define MON_DATA_DEF2 85 #define MON_DATA_SPD2 86 #define MON_DATA_SPATK2 87 #define MON_DATA_SPDEF2 88 #define MON_MALE 0x00 #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF struct PokemonSubstruct0 { u16 species; u16 heldItem; u32 experience; u8 ppBonuses; u8 friendship; }; struct PokemonSubstruct1 { u16 moves[4]; u8 pp[4]; }; struct PokemonSubstruct2 { u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u8 cool; u8 beauty; u8 cute; u8 smart; u8 tough; u8 sheen; }; struct PokemonSubstruct3 { u8 pokerus; u8 metLocation; u16 metLevel:7; u16 metGame:4; u16 pokeball:4; u16 otGender:1; u32 hpIV:5; u32 attackIV:5; u32 defenseIV:5; u32 speedIV:5; u32 spAttackIV:5; u32 spDefenseIV:5; u32 isEgg:1; u32 altAbility:1; u32 coolRibbon:3; u32 beautyRibbon:3; u32 cuteRibbon:3; u32 smartRibbon:3; u32 toughRibbon:3; u32 championRibbon:1; u32 winningRibbon:1; u32 victoryRibbon:1; u32 artistRibbon:1; u32 effortRibbon:1; u32 giftRibbon1:1; u32 giftRibbon2:1; u32 giftRibbon3:1; u32 giftRibbon4:1; u32 giftRibbon5:1; u32 giftRibbon6:1; u32 giftRibbon7:1; u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald }; union PokemonSubstruct { struct PokemonSubstruct0 type0; struct PokemonSubstruct1 type1; struct PokemonSubstruct2 type2; struct PokemonSubstruct3 type3; u16 raw[6]; }; struct BoxPokemon { u32 personality; u32 otId; u8 nickname[POKEMON_NAME_LENGTH]; u8 language; u8 isBadEgg:1; u8 hasSpecies:1; u8 isEgg:1; u8 unused:5; u8 otName[OT_NAME_LENGTH]; u8 markings; u16 checksum; u16 unknown; union { u32 raw[12]; union PokemonSubstruct substructs[4]; } secure; }; struct Pokemon { struct BoxPokemon box; u32 status; u8 level; u8 pokerus; u16 hp; u16 maxHP; u16 attack; u16 defense; u16 speed; u16 spAttack; u16 spDefense; }; struct UnknownPokemonStruct { u16 species; u16 heldItem; u16 moves[4]; u8 level; u8 ppBonuses; u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u32 otId; u32 hpIV:5; u32 attackIV:5; u32 defenseIV:5; u32 speedIV:5; u32 spAttackIV:5; u32 spDefenseIV:5; u32 gap:1; u32 altAbility:1; u32 personality; u8 nickname[POKEMON_NAME_LENGTH + 1]; u8 friendship; }; struct BattlePokemon { /* 0x00 */ u16 species; /* 0x02 */ u16 attack; /* 0x04 */ u16 defense; /* 0x06 */ u16 speed; /* 0x08 */ u16 spAttack; /* 0x0A */ u16 spDefense; /* 0x0C */ u16 moves[4]; /* 0x14 */ u32 hpIV:5; /* 0x14 */ u32 attackIV:5; /* 0x15 */ u32 defenseIV:5; /* 0x15 */ u32 speedIV:5; /* 0x16 */ u32 spAttackIV:5; /* 0x17 */ u32 spDefenseIV:5; /* 0x17 */ u32 isEgg:1; /* 0x17 */ u32 altAbility:1; /* 0x18 */ s8 statStages[8]; /* 0x20 */ u8 ability; /* 0x21 */ u8 type1; /* 0x22 */ u8 type2; /* 0x23 */ u8 unknown; /* 0x24 */ u8 pp[4]; /* 0x28 */ u16 hp; /* 0x2A */ u8 level; /* 0x2B */ u8 friendship; /* 0x2C */ u16 maxHP; /* 0x2E */ u16 item; /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1]; /* 0x3B */ u8 ppBonuses; /* 0x3C */ u8 otName[8]; /* 0x44 */ u32 experience; /* 0x48 */ u32 personality; /* 0x4C */ u32 status1; /* 0x50 */ u32 status2; /* 0x54 */ u32 otId; }; struct BaseStats { /* 0x00 */ u8 baseHP; /* 0x01 */ u8 baseAttack; /* 0x02 */ u8 baseDefense; /* 0x03 */ u8 baseSpeed; /* 0x04 */ u8 baseSpAttack; /* 0x05 */ u8 baseSpDefense; /* 0x06 */ u8 type1; /* 0x07 */ u8 type2; /* 0x08 */ u8 catchRate; /* 0x09 */ u8 expYield; /* 0x0A */ u16 evYield_HP:2; /* 0x0A */ u16 evYield_Attack:2; /* 0x0A */ u16 evYield_Defense:2; /* 0x0A */ u16 evYield_Speed:2; /* 0x0B */ u16 evYield_SpAttack:2; /* 0x0B */ u16 evYield_SpDefense:2; /* 0x0C */ u16 item1; /* 0x0E */ u16 item2; /* 0x10 */ u8 genderRatio; /* 0x11 */ u8 eggCycles; /* 0x12 */ u8 friendship; /* 0x13 */ u8 growthRate; /* 0x14 */ u8 eggGroup1; /* 0x15 */ u8 eggGroup2; /* 0x16 */ u8 ability1; /* 0x17 */ u8 ability2; /* 0x18 */ u8 safariZoneFleeRate; /* 0x19 */ u8 bodyColor; }; struct BattleMove { u8 effect; u8 power; u8 type; u8 accuracy; u8 pp; u8 secondaryEffectChance; u8 target; u8 priority; u32 flags; }; struct PokemonStorage { u8 currentBox; struct BoxPokemon boxes[14][30]; }; extern struct Pokemon gPlayerParty[6]; extern struct Pokemon gEnemyParty[6]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); void ZeroPlayerPartyMons(void); void ZeroEnemyPartyMons(void); void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature); void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter); void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level); void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId); void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src); void sub_803AF78(struct Pokemon *mon, struct UnknownPokemonStruct *dest); u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon); void CalculateMonStats(struct Pokemon *mon); void sub_803B4B4(struct Pokemon *src, struct Pokemon *dest); u8 GetLevelFromMonExp(struct Pokemon *mon); u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); u16 GiveMoveToMon(struct Pokemon *mon, u16 move); u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot); void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot); void GiveMonInitialMoveset(struct Pokemon *mon); void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); u16 sub_803B7C8(struct Pokemon *mon, u8 a2); void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move); void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); u8 GetMonGender(struct Pokemon *mon); u8 GetBoxMonGender(struct BoxPokemon *boxMon); u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); void GetMonSpriteTemplate_803C56C(u16 species, u8 a2); void GetMonSpriteTemplate_803C5A0(u16 species, u8 a2); void EncryptBoxMon(struct BoxPokemon *boxMon); void DecryptBoxMon(struct BoxPokemon *boxMon); union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType); // These are full type signatures for GetMonData() and GetBoxMonData(), // but they are not used since some code erroneously omits the third arg. // u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); // u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data); u32 GetMonData(); u32 GetBoxMonData(); void SetMonData(struct Pokemon *mon, s32 field, const u8 *data); void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const u8 *data); void CopyMon(void *dest, void *src, size_t size); u8 GiveMonToPlayer(struct Pokemon *mon); u8 SendMonToPC(struct Pokemon *mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); u8 sub_803DAA0(void); u8 GetAbilityBySpecies(u16 species, bool8 altAbility); u8 GetMonAbility(struct Pokemon *mon); void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord); u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerNameIndex(void); u8 PlayerPartyAndPokemonStorageFull(void); u8 PokemonStorageFull(void); void GetSpeciesName(u8 *name, u16 species); u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex); void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex); void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex); void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex); u8 GetNature(struct Pokemon *mon); u8 GetNatureFromPersonality(u32 personality); u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex); void sub_8040B1C(void *); #endif // GUARD_POKEMON_H