#ifndef GUARD_POKEMON_ICON_H #define GUARD_POKEMON_ICON_H u8 CreateMonIcon(); u8 sub_809D3A4(u16 arg0, void (*)(struct Sprite *), int, u8 arg3, u32 arg4); u16 GetUnownLetterByPersonality(u32); u16 sub_809D4A8(u16); void sub_809D510(struct Sprite *); void sub_809D51C(void); void sub_809D580(u16); void sub_809D608(u16); void UpdateMonIconFrame(struct Sprite *sprite); #endif // GUARD_POKEMON_ICON_H