#ifndef GUARD_ROM3_H #define GUARD_ROM3_H struct DisableStruct; void sub_800B858(void); void setup_poochyena_battle(); void sub_800B950(void); void sub_800B9A8(void); void sub_800BA78(void); void sub_800BD54(void); void sub_800BF28(void); void dp01_prepare_buffer_wireless_probably(u8 a, u16, u8 *c); void sub_800C1A8(u8); void sub_800C35C(void); void sub_800C47C(u8); void EmitGetAttributes(u8 a, u8 b, u8 c); void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); void dp01_build_cmdbuf_x04_4_4_4(u8 a); void EmitSwitchInAnim(u8, u8, u8); void EmitReturnPokeToBall(u8 a, u8 b); void dp01_build_cmdbuf_x07_7_7_7(u8 a); void EmitTrainerSlide(u8 a); void dp01_build_cmdbuf_x09_9_9_9(u8 a); void EmitFaintAnimation(u8 a); void dp01_build_cmdbuf_x0B_B_B_B(u8 a); void dp01_build_cmdbuf_x0C_C_C_C(u8 a); void EmitBallThrowAnim(u8 a, u8 b); void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g); void EmitPrintString(u8 a, u16 b); void EmitPrintStringPlayerOnly(u8 a, u16 stringID); void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c); void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d); void sub_800CBE0(u8 a, u8 *b); void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); void dp01_build_cmdbuf_x17_17_17_17(u8 a); void EmitHealthBarUpdate(u8 a, u16 b); void EmitExpBarUpdate(u8 a, u8 b, u16 c); void EmitStatusIconUpdate(u8 a, u32 b, u32 c); void EmitStatusAnimation(u8 a, u8 b, u32 c); void EmitStatusXor(u8 a, u8 b); void dp01_build_cmdbuf_x1D_1D_numargs_varargs(u8, u16, u8 *); void dp01_build_cmdbuf_x21_a_bb(u8 a, u8 b, u16 c); void dp01_build_cmdbuf_x22_a_three_bytes(u8 a, u8 b, u8 *c); void dp01_build_cmdbuf_x23_aa_0(u8 a, u16 b); void dp01_build_cmdbuf_x24_aa_0(u8 a, u16 b); void dp01_build_cmdbuf_x25_25_25_25(u8 a); void dp01_build_cmdbuf_x26_a(u8 a, u8 b); void dp01_build_cmdbuf_x27_27_27_27(u8 a); void dp01_build_cmdbuf_x28_28_28_28(u8 a); void EmitHitAnimation(u8 a); void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a); void EmitEffectivenessSound(u8 a, u16 b); void EmitPlaySound(u8 a, u16 b); void EmitFaintingCry(u8 a); void EmitBattleIntroSlide(u8 a, u8 b); void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a); void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c); void dp01_build_cmdbuf_x31_31_31_31(u8 a); void dp01_build_cmdbuf_x32_32_32_32(u8 a); void EmitSpriteInvisibility(u8 a, u8 b); void EmitBattleAnimation(u8 a, u8 b, u16 c); void EmitLinkStandbyMsg(u8 a, u8 b); void EmitResetActionMoveSelection(u8 a, u8 b); void dp01_build_cmdbuf_x37_a(u8 a, u8 b); #endif // GUARD_ROM3_H