#ifndef GUARD_ROM_8077ABC_H #define GUARD_ROM_8077ABC_H #include "sprite.h" #include "task.h" enum { ANIM_BANK_ATK, ANIM_BANK_DEF, ANIM_BANK_ATK_PARTNER, ANIM_BANK_DEF_PARTNER }; u8 sub_8077ABC(u8, u8); u8 sub_8077E44(u8 slot, u16 species, u8 a3); u8 GetAnimBankSpriteId(u8 side); void StoreSpriteCallbackInData6(struct Sprite *sprite, void(*callback)(struct Sprite *)); void sub_8078314(struct Sprite *sprite); void sub_8078364(struct Sprite *sprite); void sub_8078458(struct Sprite *sprite); void sub_80784A8(struct Sprite *sprite); u8 GetBankSide(u8); u8 GetBankSide(u8); u8 GetBankSide(u8 side); u8 GetBankSide(u8 slot); u8 GetBankSide(u8); u8 GetBankIdentity(u8); u8 GetBankIdentity(u8 slot); u8 GetBankByPlayerAI(u8); u8 GetBankByPlayerAI(u8); u8 GetBankByPlayerAI(u8 state); u8 AnimBankSpriteExists(u8); bool8 AnimBankSpriteExists(u8); bool8 IsDoubleBattle(); u8 IsDoubleBattle(void); bool8 IsDoubleBattle(void); void sub_8078914(); u8 sub_80789BC(); void sub_8078A5C(struct Sprite *sprite); void sub_8078A5C(struct Sprite *sprite); void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite); bool8 sub_8078B5C(struct Sprite *sprite); void sub_8078BB8(struct Sprite *sprite); void sub_8078D44(struct Sprite *sprite); void obj_id_set_rotscale(u8 sprite, s16, s16, u16); bool8 sub_8078E38(); void sub_8078E70(u8 sprite, u8); void sub_8078F40(u8 sprite); void sub_8078F9C(u8 sprite); void sub_8079518(struct Sprite *sprite); void sub_80796F8(u8 task); void sub_80797EC(struct Task *task); void sub_8079814(u8 taskId); void sub_8079A64(u8 sprite); u16 sub_8079B10(u8 sprite); void sub_8079BF4(s16 *bottom, s16 *top, void *ptr); void *sub_8079BFC(s16 bottom, s16 top); void sub_8079E24(); u8 sub_8079E90(u8 slot); u8 GetBankIdentity_permutated(u8 slot); void sub_807A784(u8 taskId); void sub_807A850(struct Task *task, u8 taskId); void sub_807A8D4(struct Sprite *sprite); void sub_807A960(struct Sprite *sprite); #endif // GUARD_ROM_8077ABC_H