#ifndef GUARD_SAVE_H #define GUARD_SAVE_H // Ruby/Sapphire's save data is Flash 128K, which is 32 save sectors. #define NUM_SECTORS 32 // defined in agb_flash but not in a header #define SAVE_STATUS_EMPTY 0 #define SAVE_STATUS_OK 1 #define SAVE_STATUS_NO_FLASH 4 #define SAVE_STATUS_ERROR 0xFF extern u16 gSaveFileStatus; void Save_EraseAllData(void); void Save_ResetSaveCounters(void); enum { SAVE_NORMAL, SAVE_LINK, SAVE_EREADER, SAVE_HALL_OF_FAME, SAVE_OVERWRITE_DIFFERENT_FILE, SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused }; u8 Save_WriteDataInternal(u8 saveType); u8 Save_WriteData(u8 saveType); u8 sub_8125D80(void); bool8 sub_8125DA8(void); u8 sub_8125DDC(void); u8 sub_8125E04(void); u8 sub_8125E2C(void); bool8 sub_8125E6C(void); u8 Save_LoadGameData(u8 a1); void sub_813B79C(void); #endif // GUARD_SAVE_H