#ifndef GUARD_SAVE_MENU_UTIL_H #define GUARD_SAVE_MENU_UTIL_H void HandleDrawSaveWindowInfo(s16 left, s16 top); void HandleCloseSaveWindow(u16 left, u16 top); u8 IsResizeSaveWindowEnabled(void); void PrintSavePlayerName(s16 x, s16 y); void PrintSaveMapName(s16 x, s16 y); void PrintSaveBadges(s16 x, s16 y); void PrintSavePokedexCount(s16 x, s16 y); void PrintSavePlayTime(s16 x, s16 y); u8 GetBadgeCount(void); u16 GetPokedexSeenCount(void); void FormatPlayTime(char *playtime, u16 hours, u16 minutes, bool16 colon); #endif // GUARD_SAVE_MENU_UTIL_H