#ifndef GUARD_SECRET_BASE_H #define GUARD_SECRET_BASE_H // Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players. #define MAX_SECRET_BASES 20 void ResetSecretBases(void); void SetCurrentSecretBaseVar(void); void CheckPlayerHasSecretBase(void); void SetOpenedSecretBaseMetatile(void); void sub_80BB970(struct MapEvents *events); u8 sub_80BBB24(void); void sub_80BBCCC(u8 flagIn); void SetCurrentSecretBaseFromPosition(struct MapPosition *, struct MapEvents *); void sub_80BC038(struct MapPosition *, struct MapEvents *); u8 sub_80BC050(); u8 *GetSecretBaseMapName(u8 *dest); void SetPlayerSecretBaseRecordMixingParty(); const u8 *GetSecretBaseTrainerLoseText(void); void sub_80BCF1C(u8 taskId); void ReceiveSecretBasesData(void *playerRecords, u32 size, u8 c); #if DEBUG void unref_sub_80BCD7C(u8 secretBaseIndex); u8 *sub_80BC190(u8 *dest, u8 arg1); #endif #endif // GUARD_SECRET_BASE_H