#ifndef GUARD_TITLE_SCREEN_H #define GUARD_TITLE_SCREEN_H #include "sprite.h" void SpriteCallback_VersionBannerLeft(struct Sprite *sprite); void SpriteCallback_VersionBannerRight(struct Sprite *sprite); void SpriteCallback_PressStartCopyrightBanner(struct Sprite *sprite); void SpriteCallback_PokemonLogoShine(struct Sprite *sprite); void CB2_InitTitleScreen(void); #endif // GUARD_TITLE_SCREEN_H