#ifndef GUARD_TRAINER_SEE_H #define GUARD_TRAINER_SEE_H #include "sprite.h" #include "task.h" bool8 CheckTrainers(void); bool8 CheckTrainer(u8); u8 TrainerCanApproachPlayer(struct MapObject *); bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *, u8, u8); void sub_80842C8(struct MapObject *, u8); void sub_80842FC(void (*func)(u8)); void RunTrainerSeeFuncList(u8); void sub_8084794(struct MapObject *var); void ScrSpecial_EndTrainerApproach(void); void sub_80847D8(u8); void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); void objc_exclamation_mark_probably(struct Sprite *sprite); #endif // GUARD_TRAINER_SEE_H