.include "MPlayDef.s" .equ se_ball_grp, voicegroup110 .equ se_ball_pri, 4 .equ se_ball_rev, reverb_set+50 .equ se_ball_mvl, 127 .equ se_ball_key, 0 .equ se_ball_tbs, 1 .equ se_ball_exg, 0 .equ se_ball_cmp, 1 .section .rodata .global se_ball .align 2 @********************** Track 1 **********************@ se_ball_1: .byte KEYSH , se_ball_key+0 .byte TEMPO , 128*se_ball_tbs/2 .byte VOICE , 7 .byte BENDR , 12 .byte VOL , 70*se_ball_mvl/mxv .byte BEND , c_v+2 .byte N04 , Fn2 , v127 .byte W04 .byte N01 , Dn3 .byte W02 .byte VOICE , 8 .byte FINE @******************************************************@ .align 2 se_ball: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_ball_pri @ Priority .byte se_ball_rev @ Reverb. .word se_ball_grp .word se_ball_1 .end