.include "MPlayDef.s" .equ se_ball_bounce_3_grp, voicegroup111 .equ se_ball_bounce_3_pri, 4 .equ se_ball_bounce_3_rev, reverb_set+50 .equ se_ball_bounce_3_mvl, 127 .equ se_ball_bounce_3_key, 0 .equ se_ball_bounce_3_tbs, 1 .equ se_ball_bounce_3_exg, 0 .equ se_ball_bounce_3_cmp, 1 .section .rodata .global se_ball_bounce_3 .align 2 @********************** Track 1 **********************@ se_ball_bounce_3_1: .byte KEYSH , se_ball_bounce_3_key+0 .byte TEMPO , 150*se_ball_bounce_3_tbs/2 .byte VOICE , 16 .byte VOL , 100*se_ball_bounce_3_mvl/mxv .byte BEND , c_v+1 .byte N12 , Fn4 , v088 .byte W12 .byte FINE @********************** Track 2 **********************@ se_ball_bounce_3_2: .byte KEYSH , se_ball_bounce_3_key+0 .byte VOICE , 17 .byte VOL , 100*se_ball_bounce_3_mvl/mxv .byte BEND , c_v+0 .byte N09 , Fn4 , v072 .byte W12 .byte FINE @******************************************************@ .align 2 se_ball_bounce_3: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_ball_bounce_3_pri @ Priority .byte se_ball_bounce_3_rev @ Reverb. .word se_ball_bounce_3_grp .word se_ball_bounce_3_1 .word se_ball_bounce_3_2 .end