.include "MPlayDef.s" .equ se_mud_ball_grp, voicegroup111 .equ se_mud_ball_pri, 4 .equ se_mud_ball_rev, reverb_set+50 .equ se_mud_ball_mvl, 127 .equ se_mud_ball_key, 0 .equ se_mud_ball_tbs, 1 .equ se_mud_ball_exg, 0 .equ se_mud_ball_cmp, 1 .section .rodata .global se_mud_ball .align 2 @********************** Track 1 **********************@ se_mud_ball_1: .byte KEYSH , se_mud_ball_key+0 .byte TEMPO , 150*se_mud_ball_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_mud_ball_mvl/mxv .byte BEND , c_v+0 .byte N01 , Cn4 , v112 .byte W01 .byte VOICE , 26 .byte W01 .byte N01 , Fn4 , v127 .byte W01 .byte W01 .byte VOICE , 36 .byte W02 .byte N01 , Cn3 , v056 .byte W03 .byte FINE @******************************************************@ .align 2 se_mud_ball: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_mud_ball_pri @ Priority .byte se_mud_ball_rev @ Reverb. .word se_mud_ball_grp .word se_mud_ball_1 .end