.include "MPlayDef.s" .equ se_rotating_gate_grp, voicegroup111 .equ se_rotating_gate_pri, 4 .equ se_rotating_gate_rev, reverb_set+50 .equ se_rotating_gate_mvl, 127 .equ se_rotating_gate_key, 0 .equ se_rotating_gate_tbs, 1 .equ se_rotating_gate_exg, 0 .equ se_rotating_gate_cmp, 1 .section .rodata .global se_rotating_gate .align 2 @********************** Track 1 **********************@ se_rotating_gate_1: .byte KEYSH , se_rotating_gate_key+0 .byte TEMPO , 220*se_rotating_gate_tbs/2 .byte VOICE , 9 .byte VOL , 90*se_rotating_gate_mvl/mxv .byte BEND , c_v+0 .byte N03 , Gn4 , v112 .byte W03 .byte Dn4 .byte W03 .byte Gn4 .byte W03 .byte N21 , Gn5 .byte W03 .byte W03 .byte VOL , 81*se_rotating_gate_mvl/mxv .byte BEND , c_v+6 .byte W03 .byte VOL , 72*se_rotating_gate_mvl/mxv .byte BEND , c_v+20 .byte W03 .byte VOL , 46*se_rotating_gate_mvl/mxv .byte BEND , c_v+37 .byte W03 .byte VOL , 24*se_rotating_gate_mvl/mxv .byte BEND , c_v+63 .byte W03 .byte VOL , 7*se_rotating_gate_mvl/mxv .byte W03 .byte FINE @******************************************************@ .align 2 se_rotating_gate: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_rotating_gate_pri @ Priority .byte se_rotating_gate_rev @ Reverb. .word se_rotating_gate_grp .word se_rotating_gate_1 .end