#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimBankAttacker; extern u8 gBattleAnimBankTarget; // fang // Used by Super Fang (and probably Hyper Fang, but the actual callbacks are not in this file.) // (Look into this one later.) void sub_80CEA04(struct Sprite* sprite) { StoreSpriteCallbackInData(sprite, move_anim_8072740); sprite->callback = sub_8078600; }