#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80D09C0(struct Sprite* sprite); // anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.) // Used in Frustration, Rage, Swagger, Torment, and Taunt. const union AffineAnimCmd gSpriteAffineAnim_83D777C[] = { AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8), AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7794[] = { gSpriteAffineAnim_83D777C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7798 = { .tileTag = ANIM_TAG_ANGER, .paletteTag = ANIM_TAG_ANGER, .oam = &gOamData_837DF8C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D7794, .callback = sub_80D09C0, }; void sub_80D09C0(struct Sprite* sprite) { u8 bank; if (gBattleAnimArgs[0] == 0) bank = gBattleAnimAttacker; else bank = gBattleAnimTarget; if (GetBattlerSide(bank) == 1) { gBattleAnimArgs[1] *= -1; } sprite->x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[1]; sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[2]; if (sprite->y <= 7) sprite->y = 8; StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80785E4; }