#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimBankAttacker; extern u8 gBattleAnimBankTarget; // anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.) // Used in Frustration, Rage, Swagger, Torment, and Taunt. void sub_80D09C0(struct Sprite* sprite) { u8 bank; if (gBattleAnimArgs[0] == 0) bank = gBattleAnimBankAttacker; else bank = gBattleAnimBankTarget; if (GetBankSide(bank) == 1) { gBattleAnimArgs[1] *= -1; } sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1]; sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2]; if (sprite->pos1.y <= 7) sprite->pos1.y = 8; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); sprite->callback = sub_80785E4; }