#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "trig.h" extern s16 gBattleAnimArgs[8]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80D6278(struct Sprite *); // beta_beat_up void sub_80D6234(struct Sprite *sprite) { if (GetBankSide(gAnimBankAttacker) != 0) { sprite->pos1.x -= gBattleAnimArgs[0]; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->callback = sub_80D6278; } static void sub_80D6278(struct Sprite *sprite) { if (sprite->affineAnimEnded) { move_anim_8074EE0(sprite); } }