#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80D1FA4(struct Sprite* sprite); // blow_kiss (a heart floating across the screen.) // Used in Attract. void sub_80D1F58(struct Sprite* sprite) { sub_80787B0(sprite, 1); sprite->data[0] = 0x5F; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); obj_translate_based_on_private_1_2_3_4(sprite); sprite->callback = sub_80D1FA4; } void sub_80D1FA4(struct Sprite* sprite) { if (sub_8078B5C(sprite) == 0) { sprite->pos2.y += Sin(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 4) & 0xFF; } else { DestroyAnimSprite(sprite); } }