#include "global.h" #include "battle_anim.h" #include "contest.h" #include "rom_8077ABC.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80DC824(struct Sprite *sprite); void sub_80DC8F4(struct Sprite *sprite); void sub_80DC9A0(struct Sprite *sprite); void sub_80DCA70(struct Sprite *sprite); void sub_80DCB38(struct Sprite *sprite); void AnimTranslateStinger(struct Sprite *sprite); void AnimMissileArc(struct Sprite *sprite); void sub_80DCE40(struct Sprite *sprite); static void sub_80DCA38(struct Sprite *sprite); static void sub_80DCAEC(struct Sprite *sprite); static void sub_80DCB5C(struct Sprite *sprite); static void sub_80DCBB4(struct Sprite *sprite); static void AnimMissileArcStep(struct Sprite *sprite); const union AffineAnimCmd gSpriteAffineAnim_83DAA80[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DAA90[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DAAA0[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAAB0[] = { gSpriteAffineAnim_83DAA80, gSpriteAffineAnim_83DAA90, gSpriteAffineAnim_83DAAA0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAABC = { .tileTag = ANIM_TAG_HORN_HIT_2, .paletteTag = ANIM_TAG_HORN_HIT_2, .oam = &gOamData_837E014, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAAB0, .callback = sub_80DC824, }; const union AffineAnimCmd gSpriteAffineAnim_83DAAD4[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DAAE4[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DAAF4[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB04[] = { gSpriteAffineAnim_83DAAD4, gSpriteAffineAnim_83DAAE4, gSpriteAffineAnim_83DAAF4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB10 = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gOamData_837DF8C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAB04, .callback = sub_80DC8F4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB28 = { .tileTag = ANIM_TAG_STRING_DOT, .paletteTag = ANIM_TAG_STRING_DOT, .oam = &gOamData_837DF24, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DC9A0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB40 = { .tileTag = ANIM_TAG_STRING, .paletteTag = ANIM_TAG_STRING, .oam = &gOamData_837DF5C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DCA70, }; const union AffineAnimCmd gSpriteAffineAnim_83DAB58[] = { AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB70[] = { gSpriteAffineAnim_83DAB58, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB74 = { .tileTag = ANIM_TAG_WEB, .paletteTag = ANIM_TAG_WEB, .oam = &gOamData_837E11C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAB70, .callback = sub_80DCB38, }; const struct SpriteTemplate gLinearStingerSpriteTemplate = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gOamData_837DF8C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimTranslateStinger, }; const struct SpriteTemplate gPinMissileSpriteTemplate = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gOamData_837DF8C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimMissileArc, }; const struct SpriteTemplate gIcicleSpearSpriteTemplate = { .tileTag = ANIM_TAG_ICICLE_SPEAR, .paletteTag = ANIM_TAG_ICICLE_SPEAR, .oam = &gOamData_837DF94, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimMissileArc, }; const union AffineAnimCmd gSpriteAffineAnim_83DABD4[] = { AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18), AFFINEANIMCMD_LOOP(0), AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8), AFFINEANIMCMD_LOOP(5), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAC0C[] = { gSpriteAffineAnim_83DABD4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC10 = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, .oam = &gOamData_837E0BC, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAC0C, .callback = sub_80DCE40, }; // used in Move_MEGAHORN void sub_80DC824(struct Sprite *sprite) { if (IsContest()) { StartSpriteAffineAnim(sprite, 2); gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } else if (!GetBattlerSide(gBattleAnimTarget)) { StartSpriteAffineAnim(sprite, 1); gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } // used in Move_LEECH_LIFE void sub_80DC8F4(struct Sprite *sprite) { if (IsContest()) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; StartSpriteAffineAnim(sprite, 2); } else if (!GetBattlerSide(gBattleAnimTarget)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } // used in 2 moves: // Move_STRING_SHOT, Move_SPIDER_WEB void sub_80DC9A0(struct Sprite *sprite) { if (IsContest()) gBattleAnimArgs[2] /= 2; InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; if (!gBattleAnimArgs[4]) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } else { SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); } sub_8078BD4(sprite); sprite->data[5] = gBattleAnimArgs[3]; sprite->callback = sub_80DCA38; } static void sub_80DCA38(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) { DestroyAnimSprite(sprite); return; } sprite->x2 += Sin(sprite->data[6], sprite->data[5]); sprite->data[6] = (sprite->data[6] + 13) & 0xFF; } // used in Move_STRING_SHOT void sub_80DCA70(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker)) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; if (!GetBattlerSide(gBattleAnimTarget)) sprite->y += 8; sprite->callback = sub_80DCAEC; } static void sub_80DCAEC(struct Sprite *sprite) { if (++sprite->data[0] == 3) { sprite->data[0] = 0; sprite->invisible ^= 1; } if (++sprite->data[1] == 51) { DestroyAnimSprite(sprite); } } // used in Move_SPIDER_WEB void sub_80DCB38(struct Sprite *sprite) { REG_BLDCNT = 0x3F40; REG_BLDALPHA = 16; sprite->data[0] = 16; sprite->callback = sub_80DCB5C; } static void sub_80DCB5C(struct Sprite *sprite) { if (sprite->data[2] < 20) { sprite->data[2]++; } else if (sprite->data[1]++ & 1) { sprite->data[0]--; REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8); if (sprite->data[0] == 0) { sprite->invisible = TRUE; sprite->callback = sub_80DCBB4; } } } static void sub_80DCBB4(struct Sprite *sprite) { REG_BLDCNT = 0; REG_BLDALPHA = 0; DestroyAnimSprite(sprite); } // Translates a stinger sprite linearly to a destination location. The sprite is // initially rotated so that it appears to be traveling in a straight line. // Used by Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: target x pixel offset // arg 3: target y pixel offset // arg 4: duration void AnimTranslateStinger(struct Sprite *sprite) { s16 lVarX, lVarY; u16 rot; if (IsContest()) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } else { if (GetBattlerSide(gBattleAnimAttacker)) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } } if (!IsContest()) { if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (GetBattlerPosition(gBattleAnimTarget) == 0 || GetBattlerPosition(gBattleAnimTarget) == 1) { s16 temp1, temp2; temp1 = gBattleAnimArgs[2]; gBattleAnimArgs[2] = -temp1; temp2 = gBattleAnimArgs[0]; gBattleAnimArgs[0] = -temp2; } } } InitAnimSpritePos(sprite, 1); lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y); rot += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = lVarX; sprite->data[4] = lVarY; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } // used in 2 moves: // Move_PIN_MISSILE, Move_ICICLE_SPEAR // Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: target x pixel offset // arg 3: target y pixel offset // arg 4: duration // arg 5: wave amplitude void AnimMissileArc(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); sprite->callback = AnimMissileArcStep; sprite->invisible = TRUE; } static void AnimMissileArcStep(struct Sprite *sprite) { sprite->invisible = FALSE; if (TranslateAnimArc(sprite)) { DestroyAnimSprite(sprite); } else { s16 tempData[8]; u16 *data = sprite->data; u16 x1 = sprite->x; s16 x2 = sprite->x2; u16 y1 = sprite->y; s16 y2 = sprite->y2; int i; for (i = 0; i < 8; i++) tempData[i] = data[i]; x2 += x1; y2 += y1; if (!TranslateAnimArc(sprite)) { u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2, sprite->y + sprite->y2 - y2); rotation += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation); for (i = 0; i < 8; i++) data[i] = tempData[i]; } } } void sub_80DCE40(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; } else { sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80785E4; }