#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80D0118(struct Sprite* sprite); // cyclone (creates a circling motion like a cyclone, usually a wind sprite.) // Used in Razor Wind. const union AffineAnimCmd gSpriteAffineAnim_83D7640[] = { AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7658[] = { gSpriteAffineAnim_83D7640, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D765C = { .tileTag = ANIM_TAG_GUST, .paletteTag = ANIM_TAG_GUST, .oam = &gOamData_837DFDC, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D7658, .callback = sub_80D0118, }; void sub_80D0118(struct Sprite* sprite) { InitAnimSpritePos(sprite, 0); if (GetBattlerSide(gBattleAnimAttacker) == 0) sprite->y += 16; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[5]; sprite->data[3] = gBattleAnimArgs[6]; sprite->data[4] = gBattleAnimArgs[3]; sprite->callback = sub_8078114; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback(sprite); }