#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "random.h" const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7594 = { .tileTag = ANIM_TAG_LARGE_FRESH_EGG, .paletteTag = ANIM_TAG_LARGE_FRESH_EGG, .oam = &gOamData_837DF2C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80794A8, };