#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; void sub_80D4ED8(struct Sprite *sprite); void sub_80D4F18(struct Sprite *sprite); void sub_80D4FCC(struct Sprite *sprite); void sub_80D4F5C(struct Sprite *sprite); void sub_80D5074(struct Sprite *sprite); static void sub_80D5038(struct Sprite *); static void sub_80D50E8(struct Sprite *); const union AnimCmd gSpriteAnim_83D9450[] = { ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(32, 4), ANIMCMD_FRAME(48, 4), ANIMCMD_JUMP(0), }; const union AnimCmd gSpriteAnim_83D9460[] = { ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83D9470[] = { gSpriteAnim_83D9450, gSpriteAnim_83D9460, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9478 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D9470, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D4ED8, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9490 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D9470, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D4F18, }; const union AnimCmd gSpriteAnim_83D94A8[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_FRAME(64, 3), ANIMCMD_FRAME(80, 3), ANIMCMD_FRAME(96, 3), ANIMCMD_FRAME(112, 3), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83D94CC[] = { gSpriteAnim_83D94A8, }; const union AnimCmd gSpriteAnim_83D94D0[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(32, 5), ANIMCMD_FRAME(48, 5), ANIMCMD_FRAME(64, 5), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83D94E8[] = { gSpriteAnim_83D94D0, }; const union AffineAnimCmd gSpriteAffineAnim_83D94EC[] = { AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9504[] = { gSpriteAffineAnim_83D94EC, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9508 = { .tileTag = ANIM_TAG_FIRE, .paletteTag = ANIM_TAG_FIRE, .oam = &gOamData_837DF94, .anims = gSpriteAnimTable_83D94CC, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D9504, .callback = sub_80D4FCC, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9520 = { .tileTag = ANIM_TAG_FIRE, .paletteTag = ANIM_TAG_FIRE, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D94CC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D4FCC, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9538 = { .tileTag = ANIM_TAG_FIRE_PLUME, .paletteTag = ANIM_TAG_FIRE_PLUME, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D94E8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D4F5C, }; const struct SpriteTemplate gSpriteTemplate_83D9550 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D94E8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D4F5C, }; const union AnimCmd gSpriteAnim_83D9568[] = { ANIMCMD_FRAME(16, 6), ANIMCMD_FRAME(32, 6), ANIMCMD_FRAME(48, 6), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83D9578[] = { gSpriteAnim_83D9568, }; const struct SpriteTemplate gSpriteTemplate_83D957C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D9578, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D5074, }; void sub_80D4ED8(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0x3C; sprite->data[2] = 0x9; sprite->data[3] = 0x1E; sprite->data[4] = 0xFE00; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078174; sprite->callback(sprite); } void sub_80D4F18(struct Sprite *sprite) { sub_807867C(sprite, gBattleAnimArgs[0]); sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->callback = sub_8078394; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80D4F5C(struct Sprite *sprite) { sub_8078650(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->x -= gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } else { sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_80D5038; } void sub_80D4FCC(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker)) { sprite->x -= gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } else { sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_80D5038; } static void sub_80D5038(struct Sprite *sprite) { if (++sprite->data[0] < sprite->data[4]) { sprite->x2 += sprite->data[2]; sprite->y2 += sprite->data[3]; } if (sprite->data[0] == sprite->data[1]) DestroySpriteAndMatrix(sprite); } void sub_80D5074(struct Sprite *sprite) { sub_8078650(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->x -= gBattleAnimArgs[0]; } else { sprite->x += gBattleAnimArgs[0]; sprite->subpriority = 8; } sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; sprite->callback = sub_80D50E8; } static void sub_80D50E8(struct Sprite *sprite) { if (sprite->data[3]) { if(sprite->data[5] > 10000) sprite->subpriority = 1; sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->y2 = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] > 255) sprite->data[0] -= 256; else if (sprite->data[0] < 0) sprite->data[0] += 256; sprite->data[3]--; } else { DestroySpriteAndMatrix(sprite); } }