#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; void sub_80D5038(struct Sprite *); void sub_80D50E8(struct Sprite *); void sub_80D4ED8(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0x3C; sprite->data[2] = 0x9; sprite->data[3] = 0x1E; sprite->data[4] = 0xFE00; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078174; sub_8078174(sprite); } void sub_80D4F18(struct Sprite *sprite) { sub_807867C(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->callback = sub_8078394; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80D4F5C(struct Sprite *sprite) { sub_8078650(sprite); if (GetBattlerSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_80D5038; } void sub_80D4FCC(struct Sprite *sprite) { if (GetBattlerSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_80D5038; } void sub_80D5038(struct Sprite *sprite) { if (++sprite->data[0] < sprite->data[4]) { sprite->pos2.x += sprite->data[2]; sprite->pos2.y += sprite->data[3]; } if (sprite->data[0] == sprite->data[1]) move_anim_8074EE0(sprite); } void sub_80D5074(struct Sprite *sprite) { sub_8078650(sprite); if (GetBattlerSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->subpriority = 8; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; sprite->callback = sub_80D50E8; } void sub_80D50E8(struct Sprite *sprite) { if (sprite->data[3]) { if(sprite->data[5] > 10000) sprite->subpriority = 1; sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] > 255) sprite->data[0] -= 256; else if (sprite->data[0] < 0) sprite->data[0] += 256; sprite->data[3]--; } else { move_anim_8074EE0(sprite); } }