#include "global.h" #include "battle.h" #include "battle_anim.h" extern s16 gBattleAnimArgs[8]; // fury_cutter (updates the direction and count of the fury cutter animation) // Used in Fury Cutter. void UpdateFuryCutterAnimDirection(u8 taskId) { gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1; DestroyAnimVisualTask(taskId); } void UpdateFuryCutterAnimCount(u8 taskId) { gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter; DestroyAnimVisualTask(taskId); }