#include "global.h" #include "battle_anim.h" extern s16 gBattleAnimArgs[8]; extern u8 *gDisableStructMoveAnim; // TODO: this is declared with a different type in different files // fury_cutter (updates the direction and count of the fury cutter animation) // Used in Fury Cutter. void UpdateFuryCutterAnimDirection(u8 taskId) { gBattleAnimArgs[7] = gDisableStructMoveAnim[16] & 1; DestroyAnimVisualTask(taskId); } void UpdateFuryCutterAnimCount(u8 taskId) { gBattleAnimArgs[7] = gDisableStructMoveAnim[16]; DestroyAnimVisualTask(taskId); }