#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; // glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.) // Used by Heal Bell, Cosmic Power, and Aromatherapy. void sub_80CD140(struct Sprite* sprite) { if (!gBattleAnimArgs[2]) sub_8078650(sprite); sub_807867C(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[5]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078394; } void sub_80CD190(struct Sprite* sprite) { u8 bank; if (!gBattleAnimArgs[2]) bank = gAnimBankAttacker; else bank = gAnimBankTarget; if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2)) { sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y); sub_807867C(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } else { if (!gBattleAnimArgs[6]) { sprite->pos1.x = GetBankPosition(bank, 0); sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1]; } else { sprite->pos1.x = GetBankPosition(bank, 2); sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1]; } sub_807867C(sprite, gBattleAnimArgs[0]); } sprite->data[0] = gBattleAnimArgs[5]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078394; }