#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; // heal (healing sparkles on a Pokemon) // Used in Present, if the move heals instead of damages. void sub_80CBAA4(struct Sprite* sprite) { if (sprite->data[0] == 0) { sub_8078764(sprite, 0); sprite->data[1] = gBattleAnimArgs[2]; } sprite->data[0]++; sprite->pos2.y = sprite->data[1] * sprite->data[0]; if (sprite->animEnded) { DestroyAnimSprite(sprite); } }