#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80CFE9C(struct Sprite* sprite); void sub_80CFF50(struct Sprite* sprite); static void sub_80CFF68(struct Sprite* sprite); // money // Used by Pay Day. const union AnimCmd gSpriteAnim_83D75C4[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83D75CC[] = { gSpriteAnim_83D75C4, }; const union AffineAnimCmd gSpriteAffineAnim_83D75D0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83D75E0[] = { gSpriteAffineAnim_83D75D0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75E4 = { .tileTag = ANIM_TAG_COIN, .paletteTag = ANIM_TAG_COIN, .oam = &gOamData_837DF8C, .anims = gSpriteAnimTable_83D75CC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80CFE9C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75FC = { .tileTag = ANIM_TAG_COIN, .paletteTag = ANIM_TAG_COIN, .oam = &gOamData_837DF8C, .anims = gSpriteAnimTable_83D75CC, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D75E0, .callback = sub_80CFF50, }; void sub_80CFE9C(struct Sprite* sprite) { s16 r6; s16 r7; u16 var; InitAnimSpritePos(sprite, 1); r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; if (GetBattlerSide(gBattleAnimAttacker) != 0) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; r6 += gBattleAnimArgs[2]; var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y); var += 0xC000; sub_8078FDC(sprite, 0, 0x100, 0x100, var); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = r6; sprite->data[4] = r7; sprite->callback = sub_8078C00; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80CFF50(struct Sprite* sprite) { sprite->data[2] = -16; sprite->y += 8; sprite->callback = sub_80CFF68; } static void sub_80CFF68(struct Sprite* sprite) { sprite->data[0] += 0x80; sprite->x2 = sprite->data[0] >> 8; if (GetBattlerSide(gBattleAnimAttacker) == 0) sprite->x2 = -sprite->x2; sprite->y2 = Sin(sprite->data[1], sprite->data[2]); sprite->data[1] += 5; if (sprite->data[1] > 0x7E) { sprite->data[1] = 0; sprite->data[2] /= 2; if (++sprite->data[3] == 2) DestroyAnimSprite(sprite); } }