#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80CFF68(struct Sprite* sprite); // money // Used by Pay Day. void sub_80CFE9C(struct Sprite* sprite) { s16 r6; s16 r7; u16 var; sub_80787B0(sprite, 1); r6 = GetBankPosition(gAnimBankTarget, 2); r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; if (GetBankSide(gAnimBankAttacker) != 0) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; r6 += gBattleAnimArgs[2]; var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y); var += 0xC000; sub_8078FDC(sprite, 0, 0x100, 0x100, var); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = r6; sprite->data[4] = r7; sprite->callback = sub_8078C00; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80CFF50(struct Sprite* sprite) { sprite->data[2] = -16; sprite->pos1.y += 8; sprite->callback = sub_80CFF68; } void sub_80CFF68(struct Sprite* sprite) { sprite->data[0] += 0x80; sprite->pos2.x = sprite->data[0] >> 8; if (GetBankSide(gAnimBankAttacker) == 0) sprite->pos2.x = -sprite->pos2.x; sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]); sprite->data[1] += 5; if (sprite->data[1] > 0x7E) { sprite->data[1] = 0; sprite->data[2] /= 2; if (++sprite->data[3] == 2) DestroyAnimSprite(sprite); } }