#include "global.h" #include "battle.h" #include "battle_anim.h" #include "blend_palette.h" #include "palette.h" #include "random.h" #include "rom_8077ABC.h" #include "task.h" #include "trig.h" #include "constants/battle_constants.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gHealthboxIDs[]; extern u8 gBattlersCount; extern u8 gBankSpriteIds[]; extern u8 gBattleTerrain; extern void sub_80DA48C(struct Sprite *); static void sub_80E1CB4(struct Sprite *sprite); static void sub_80E1D84(struct Sprite *sprite); static void sub_80E1E2C(struct Sprite *sprite); static void sub_80E1F3C(struct Sprite *sprite); static void sub_80E24B8(struct Sprite *sprite); /*static*/ void sub_80E27A0(struct Sprite *sprite); static void sub_80E2838(struct Sprite *sprite); static void sub_80E2870(struct Sprite *sprite); static void sub_80E2908(struct Sprite *sprite); static void sub_80E2978(struct Sprite *sprite); static void sub_80E29C0(struct Sprite *sprite); static void sub_80E27E8(struct Sprite *sprite); static void sub_80E1D20(struct Sprite *sprite); u32 sub_80E1DC4(s16); static void sub_80E1E0C(struct Sprite *sprite); static void sub_80E1E80(struct Sprite *sprite); static void sub_80E1F0C(struct Sprite *sprite); static void sub_80E1FDC(u8, u8, u8); static void sub_80E202C(u8 taskId); static void sub_80E20E4(u8, u8, u8); static void sub_80E2140(u8 taskId); static void sub_80E2214(u8 taskId); static void sub_80E22CC(u8 taskId); static void sub_80E260C(void); static void sub_80E255C(struct Sprite *sprite); static void sub_80E2710(u8 taskId); static void sub_80E29FC(struct Sprite *sprite); /*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes); static void sub_80E2CD0(u8 taskId); static void sub_80E2DB8(u8 taskId); void sub_80E2E10(u8 taskId); const union AnimCmd gSpriteAnim_83DB37C[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(8, 8), ANIMCMD_JUMP(0), }; const union AnimCmd gSpriteAnim_83DB390[] = { ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(8, 8), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83DB3A4[] = { gSpriteAnim_83DB37C, gSpriteAnim_83DB390, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC = { .tileTag = 10073, .paletteTag = 10073, .oam = &gOamData_837DF2C, .anims = gSpriteAnimTable_83DB3A4, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E1CB4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = { .tileTag = 0, .paletteTag = 0, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E1D84, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC = { .tileTag = 0, .paletteTag = 0, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E1E2C, }; const union AnimCmd gSpriteAnim_83DB3F4[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_FRAME(64, 3), ANIMCMD_JUMP(0), }; const union AnimCmd *const gSpriteAnimTable_83DB40C[] = { gSpriteAnim_83DB3F4, }; const struct SpriteTemplate gSpriteTemplate_83DB410 = { .tileTag = 10071, .paletteTag = 10071, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DB40C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E1F3C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB428 = { .tileTag = 0, .paletteTag = 0, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E24B8, }; const union AffineAnimCmd gSpriteAffineAnim_83DB440[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DB450[] = { AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DB468[] = { AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DB480[] = { AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB498[] = { gSpriteAffineAnim_83DB440, gSpriteAffineAnim_83DB450, gSpriteAffineAnim_83DB468, gSpriteAffineAnim_83DB480, }; const struct SpriteTemplate gBasicHitSplatSpriteTemplate = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E27A0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4C0 = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E2838, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4D8 = { .tileTag = 10148, .paletteTag = 10148, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E27A0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4F0 = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E2870, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB508 = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E2908, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB520 = { .tileTag = 10285, .paletteTag = 10285, .oam = &gOamData_837E054, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E2978, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB538 = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837DF94, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E29C0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 = { .tileTag = 10135, .paletteTag = 10135, .oam = &gOamData_837E0B4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DB498, .callback = sub_80E27E8, }; const u16 gUnknown_083DB568 = RGB(31, 31, 31); static void sub_80E1CB4(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) { sprite->data[1] = -gBattleAnimArgs[3]; sprite->data[4] = 1; } else { sprite->data[1] = gBattleAnimArgs[3]; sprite->data[4] = 0; StartSpriteAnim(sprite, 1); } sprite->data[3] = gBattleAnimArgs[4]; sprite->callback = sub_80E1D20; sprite->callback(sprite); } static void sub_80E1D20(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[0], 30); sprite->pos2.y = Sin(sprite->data[0], 10); if ((u16)sprite->data[0] < 128) sprite->oam.priority = 1; else sprite->oam.priority = 3; sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; if (++sprite->data[2] == sprite->data[3]) DestroyAnimSprite(sprite); } static void sub_80E1D84(struct Sprite *sprite) { u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); sprite->invisible = 1; sprite->callback = sub_80E1E0C; } u32 sub_80E1DC4(s16 a) { u8 arg0 = a & 1; u8 arg1 = (a >> 1) & 1; u8 arg2 = (a >> 2) & 1; u8 arg3 = (a >> 3) & 1; u8 arg4 = (a >> 4) & 1; u8 arg5 = (a >> 5) & 1; u8 arg6 = (a >> 6) & 1; return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); } static void sub_80E1E0C(struct Sprite *sprite) { if (!gPaletteFade.active) DestroyAnimSprite(sprite); } static void sub_80E1E2C(struct Sprite *sprite) { u32 selectedPalettes; sprite->data[0] = gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; sprite->data[3] = gBattleAnimArgs[3]; sprite->data[4] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; sprite->data[6] = gBattleAnimArgs[6]; sprite->data[7] = gBattleAnimArgs[0]; selectedPalettes = sub_80E1DC4(sprite->data[7]); BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); sprite->invisible = 1; sprite->callback = sub_80E1E80; } static void sub_80E1E80(struct Sprite *sprite) { u32 selectedPalettes; if (sprite->data[0] > 0) { sprite->data[0]--; return; } if (gPaletteFade.active) return; if (sprite->data[2] == 0) { sprite->callback = sub_80E1F0C; return; } selectedPalettes = sub_80E1DC4(sprite->data[7]); if (sprite->data[1] & 0x100) BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); else BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]); sprite->data[1] ^= 0x100; sprite->data[0] = sprite->data[1] & 0xFF; sprite->data[2]--; } static void sub_80E1F0C(struct Sprite *sprite) { u32 selectedPalettes; if (!gPaletteFade.active) { selectedPalettes = sub_80E1DC4(sprite->data[7]); BlendPalettes(selectedPalettes, 0, 0); DestroyAnimSprite(sprite); } } static void sub_80E1F3C(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 10; sprite->data[2] = 8; sprite->data[3] = 40; sprite->data[4] = 112; sprite->data[5] = 0; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); sprite->callback = sub_8078174; sprite->callback(sprite); } void sub_80E1F8C(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5]; gTasks[taskId].data[8] = 0; sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]); gTasks[taskId].func = sub_80E202C; } static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) { u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]); BeginNormalPaletteFade( selectedPalettes, gTasks[taskId].data[1], initialBlendAmount, targetBlendAmount, gTasks[taskId].data[5]); gTasks[taskId].data[2]--; gTasks[taskId].data[8] ^= 1; } static void sub_80E202C(u8 taskId) { u8 initialBlendAmount, targetBlendAmount; if (!gPaletteFade.active) { if (gTasks[taskId].data[2] > 0) { if (gTasks[taskId].data[8] == 0) { initialBlendAmount = gTasks[taskId].data[3]; targetBlendAmount = gTasks[taskId].data[4]; } else { initialBlendAmount = gTasks[taskId].data[4]; targetBlendAmount = gTasks[taskId].data[3]; } if (gTasks[taskId].data[2] == 1) targetBlendAmount = 0; sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount); } else { DestroyAnimVisualTask(taskId); } } } void sub_80E2094(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5]; gTasks[taskId].data[8] = 0; sub_80E20E4(taskId, 0, gTasks[taskId].data[4]); gTasks[taskId].func = sub_80E2140; } static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) { u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); BeginNormalPaletteFade( 1 << (paletteIndex + 16), gTasks[taskId].data[1], initialBlendAmount, targetBlendAmount, gTasks[taskId].data[5]); gTasks[taskId].data[2]--; gTasks[taskId].data[8] ^= 1; } static void sub_80E2140(u8 taskId) { u8 initialBlendAmount, targetBlendAmount; if (!gPaletteFade.active) { if (gTasks[taskId].data[2] > 0) { if (gTasks[taskId].data[8] == 0) { initialBlendAmount = gTasks[taskId].data[3]; targetBlendAmount = gTasks[taskId].data[4]; } else { initialBlendAmount = gTasks[taskId].data[4]; targetBlendAmount = gTasks[taskId].data[3]; } if (gTasks[taskId].data[2] == 1) targetBlendAmount = 0; sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount); } else { DestroyAnimVisualTask(taskId); } } } void sub_80E21A8(u8 taskId) { u8 paletteIndex; gTasks[taskId].data[0] = gBattleAnimArgs[1]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5]; gTasks[taskId].data[6] = gBattleAnimArgs[6]; gTasks[taskId].data[7] = gBattleAnimArgs[0]; paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); BeginNormalPaletteFade( 1 << (paletteIndex + 16), 0, gBattleAnimArgs[4], gBattleAnimArgs[4], gBattleAnimArgs[3]); gTasks[taskId].func = sub_80E2214; } static void sub_80E2214(u8 taskId) { u32 selectedPalettes; if (gTasks[taskId].data[0] > 0) { gTasks[taskId].data[0]--; return; } if (gPaletteFade.active) return; if (gTasks[taskId].data[2] == 0) { gTasks[taskId].func = sub_80E22CC; return; } selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); if (gTasks[taskId].data[1] & 0x100) { BeginNormalPaletteFade( selectedPalettes, 0, gTasks[taskId].data[4], gTasks[taskId].data[4], gTasks[taskId].data[3]); } else { BeginNormalPaletteFade( selectedPalettes, 0, gTasks[taskId].data[6], gTasks[taskId].data[6], gTasks[taskId].data[5]); } gTasks[taskId].data[1] ^= 0x100; gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF; gTasks[taskId].data[2]--; } static void sub_80E22CC(u8 taskId) { u32 selectedPalettes; if (!gPaletteFade.active) { selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0)); DestroyAnimVisualTask(taskId); } } void sub_80E2324(u8 taskId) { u32 selectedPalettes = 0; u8 attackerBattler = gAnimBankAttacker; u8 targetBattler = gAnimBankTarget; if (gBattleAnimArgs[0] & 0x100) selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); if (gBattleAnimArgs[1] & 0x100) selectedPalettes |= (0x10000 << attackerBattler); if (gBattleAnimArgs[2] & 0x100) selectedPalettes |= (0x10000 << targetBattler); InvertPlttBuffer(selectedPalettes); DestroyAnimVisualTask(taskId); } void unref_sub_80E23A8(u8 taskId) { u8 attackerBattler; u8 targetBattler; u8 paletteIndex; u32 selectedPalettes = 0; if (gTasks[taskId].data[0] == 0) { gTasks[taskId].data[2] = gBattleAnimArgs[0]; gTasks[taskId].data[3] = gBattleAnimArgs[1]; gTasks[taskId].data[4] = gBattleAnimArgs[2]; gTasks[taskId].data[1] = gBattleAnimArgs[3]; gTasks[taskId].data[5] = gBattleAnimArgs[4]; gTasks[taskId].data[6] = gBattleAnimArgs[5]; gTasks[taskId].data[7] = gBattleAnimArgs[6]; } gTasks[taskId].data[0]++; attackerBattler = gAnimBankAttacker; targetBattler = gAnimBankTarget; if (gTasks[taskId].data[2] & 0x100) selectedPalettes = 0x0000FFFF; if (gTasks[taskId].data[2] & 0x1) { paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag); selectedPalettes |= ((1 << paletteIndex) << 16); } if (gTasks[taskId].data[3] & 0x100) selectedPalettes |= ((1 << attackerBattler) << 16); if (gTasks[taskId].data[4] & 0x100) selectedPalettes |= ((1 << targetBattler) << 16); TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) { UnfadePlttBuffer(selectedPalettes); DestroyAnimVisualTask(taskId); } } static void sub_80E24B8(struct Sprite *sprite) { u16 var0; sprite->invisible = 1; sprite->data[0] = -gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[2]; switch (gBattleAnimArgs[3]) { case 0: StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X); break; case 1: StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y); break; case 2: StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX); break; default: StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY); break; } sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)); sprite->data[5] = gBattleAnimArgs[3]; var0 = sprite->data[5] - 2; if (var0 < 2) sub_80E260C(); sprite->callback = sub_80E255C; } static void sub_80E255C(struct Sprite *sprite) { u8 i; u16 var0; if (sprite->data[3] > 0) { sprite->data[3]--; if (sprite->data[1] > 0) { sprite->data[1]--; } else { sprite->data[1] = sprite->data[2]; *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0]; sprite->data[0] = -sprite->data[0]; } } else { *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4]; var0 = sprite->data[5] - 2; if (var0 < 2) { for (i = 0; i < gBattlersCount; i++) gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0; } DestroyAnimSprite(sprite); } } static void sub_80E260C(void) { gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0; gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0; if (gBattleAnimArgs[4] == 2) { gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; } else { if (gBattleAnimArgs[4] == 0) gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; else gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; } } void sub_80E26BC(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[8] = gBattleAnimArgs[3]; gBattle_BG3_X = gBattleAnimArgs[0]; gBattle_BG3_Y = gBattleAnimArgs[1]; gTasks[taskId].func = sub_80E2710; gTasks[taskId].func(taskId); } static void sub_80E2710(u8 taskId) { if (gTasks[taskId].data[3] == 0) { if (gBattle_BG3_X == gTasks[taskId].data[0]) gBattle_BG3_X = -gTasks[taskId].data[0]; else gBattle_BG3_X = gTasks[taskId].data[0]; if (gBattle_BG3_Y == -gTasks[taskId].data[1]) gBattle_BG3_Y = 0; else gBattle_BG3_Y = -gTasks[taskId].data[1]; gTasks[taskId].data[3] = gTasks[taskId].data[8]; if (--gTasks[taskId].data[2] == 0) { gBattle_BG3_X = 0; gBattle_BG3_Y = 0; DestroyAnimVisualTask(taskId); } } else { gTasks[taskId].data[3]--; } } /*static*/ void sub_80E27A0(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, 1); else sub_8078764(sprite, 1); sprite->callback = sub_80785E4; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } static void sub_80E27E8(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, 1); else sub_8078764(sprite, 1); sprite->data[0] = gBattleAnimArgs[4]; sprite->callback = sub_80785E4; StoreSpriteCallbackInData(sprite, sub_80DA48C); } static void sub_80E2838(struct Sprite *sprite) { if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest()) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sub_80E27A0(sprite); } static void sub_80E2870(struct Sprite *sprite) { if (gBattleAnimArgs[1] == -1) gBattleAnimArgs[1] = Random() & 3; StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]); if (gBattleAnimArgs[0] == 0) InitAnimSpritePos(sprite, 0); else sub_8078764(sprite, 0); sprite->pos2.x += (Random() % 48) - 24; sprite->pos2.y += (Random() % 24) - 12; StoreSpriteCallbackInData(sprite, move_anim_8074EE0); sprite->callback = sub_80785E4; } static void sub_80E2908(struct Sprite *sprite) { sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; sprite->pos2.x = gBattleAnimArgs[1]; sprite->pos2.y = gBattleAnimArgs[2]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); StoreSpriteCallbackInData(sprite, move_anim_8074EE0); sprite->callback = sub_80785E4; } static void sub_80E2978(struct Sprite *sprite) { if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, 1); else sub_8078764(sprite, 1); sprite->data[0] = gBattleAnimArgs[3]; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = WaitAnimForDuration; } static void sub_80E29C0(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, 1); else sub_8078764(sprite, 1); sprite->callback = sub_80E29FC; } static void sub_80E29FC(struct Sprite *sprite) { sprite->invisible ^= 1; if (sprite->data[0]++ > 12) DestroyAnimSprite(sprite); } void sub_80E2A38(u8 taskId) { u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); selectedPalettes |= sub_80792C0( (gBattleAnimArgs[0] >> 7) & 1, (gBattleAnimArgs[0] >> 8) & 1, (gBattleAnimArgs[0] >> 9) & 1, (gBattleAnimArgs[0] >> 10) & 1); sub_80E2C8C(taskId, selectedPalettes); } void sub_80E2A7C(u8 taskId) { u8 battler; u32 selectedPalettes; u8 sp[2]; sp[1] = 0xFF; selectedPalettes = sub_80E1DC4(1); switch (gBattleAnimArgs[0]) { case 2: selectedPalettes = 0; // fall through case 0: sp[0] = gAnimBankAttacker; break; case 3: selectedPalettes = 0; // fall through case 1: sp[0] = gAnimBankTarget; break; case 4: sp[0] = gAnimBankAttacker; sp[1] = gAnimBankTarget; break; case 5: sp[0] = 0xFF; break; case 6: selectedPalettes = 0; sp[0] = gAnimBankAttacker ^ 2; break; case 7: selectedPalettes = 0; sp[0] = gAnimBankTarget ^ 2; break; } for (battler = 0; battler < 4; battler++) { if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler)) { u8 paletteIndex = sub_80793A8(battler); selectedPalettes |= (0x10000 << paletteIndex); } } sub_80E2C8C(taskId, selectedPalettes); } void sub_80E2B74(u8 taskId) { u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); switch (gBattleTerrain) { case BATTLE_TERRAIN_GRASS: gBattleAnimArgs[4] = 0x0B0C; break; case BATTLE_TERRAIN_LONG_GRASS: gBattleAnimArgs[4] = 0x09E0; break; case BATTLE_TERRAIN_SAND: gBattleAnimArgs[4] = 0x2F1E; break; case BATTLE_TERRAIN_UNDERWATER: gBattleAnimArgs[4] = 0x4800; break; case BATTLE_TERRAIN_WATER: gBattleAnimArgs[4] = 0x7ECB; break; case BATTLE_TERRAIN_POND: gBattleAnimArgs[4] = 0x7ECB; break; case BATTLE_TERRAIN_MOUNTAIN: gBattleAnimArgs[4] = 0x2A16; break; case BATTLE_TERRAIN_CAVE: gBattleAnimArgs[4] = 0x0D2E; break; case BATTLE_TERRAIN_BUILDING: gBattleAnimArgs[4] = 0x7FFF; break; case BATTLE_TERRAIN_PLAIN: gBattleAnimArgs[4] = 0x7FFF; break; } sub_80E2C8C(taskId, selectedPalettes); } void sub_80E2C60(u8 taskId) { u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); } /*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes) { gTasks[taskId].data[0] = selectedPalettes; gTasks[taskId].data[1] = selectedPalettes >> 16; gTasks[taskId].data[2] = gBattleAnimArgs[1]; gTasks[taskId].data[3] = gBattleAnimArgs[2]; gTasks[taskId].data[4] = gBattleAnimArgs[3]; gTasks[taskId].data[5] = gBattleAnimArgs[4]; gTasks[taskId].data[10] = gBattleAnimArgs[2]; gTasks[taskId].func = sub_80E2CD0; gTasks[taskId].func(taskId); } static void sub_80E2CD0(u8 taskId) { u32 selectedPalettes; u16 singlePaletteMask = 0; if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) { gTasks[taskId].data[9] = 0; selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); while (selectedPalettes != 0) { if (selectedPalettes & 1) BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); singlePaletteMask += 0x10; selectedPalettes >>= 1; } if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) gTasks[taskId].data[10]++; else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) gTasks[taskId].data[10]--; else DestroyAnimVisualTask(taskId); } else { gTasks[taskId].data[9]++; } } void sub_80E2D78(u8 taskId) { BeginHardwarePaletteFade( gBattleAnimArgs[0], gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); gTasks[taskId].func = sub_80E2DB8; } static void sub_80E2DB8(u8 taskId) { if (!gPaletteFade.active) DestroyAnimVisualTask(taskId); } void sub_80E2DD8(u8 taskId) { struct Task *task = &gTasks[taskId]; task->data[0] = gBattleAnimArgs[0]; task->data[1] = 0; task->data[2] = gBattleAnimArgs[1]; task->data[3] = gBattleAnimArgs[2]; task->data[4] = gBattleAnimArgs[3]; task->data[5] = 0; task->func = sub_80E2E10; }