#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80D2834(struct Sprite* sprite); // orbit_scatter (scatters the objects associated with the fast orbit from the last file.) // Used in Hidden Power. void sub_80D27E0(struct Sprite* sprite) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); sprite->callback = sub_80D2834; } void sub_80D2834(struct Sprite* sprite) { sprite->pos2.x += sprite->data[0]; sprite->pos2.y += sprite->data[1]; if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16) DestroyAnimSprite(sprite); }